Binary options 60 sec strategy - uyujezuzo.web.fc2.com

The Shoulders of Orion- Ch. 1: First Contact

Space-time rippled as the Horns of Glory snapped into real space. The normally smooth transition from FTL subspace travel back to the laws of relativity was instead dangerously jarring, as the inertial dampeners struggled to hold the innards of the massive warship in their proper places. After straining mightily for the briefest of moments, they failed, throwing Admiral Halon Va and the rest of his bridge crew violently into their restraining harnesses. The ship shuddered under the immense stress, then settled, drifting silently through space on minimal power.
“Tactical, get me a status report for the fleet on screen now. I want updates the instant ships jump in.” The Admiral’s voice was still firm and authoritative; it was taking every last shred of resolve he had to keep it that way. “Lieutenant Roshin, put a detail together and work with medical. I’m sure that re-entry caused more than a few extra injuries. Get as many of the crew patched up and ready for emergency action as fast as you can. I want a full casualty report as soon as possible. And if you find Science Officer Lentith and he’s still alive, send him to the bridge immediately.”
Admiral Va settled back into his command chair, drawing creaking sounds from the over-stressed frame as it absorbed the weight of his massive form. The bridge was completely silent now, the command crew entirely focused on the tasks at hand. Or they were too afraid to say anything; Va couldn’t be sure. He was thankful for their silence, though. He didn’t have any answers for them about his failure.
Keying in a few commands on the command panel at his station, the damage report for his ship popped up, the bridge lights flickering from the extra power draw. The Horns of Glory floated before him in hologram form. Long and slender, the ship was over two kilometers from bow to stern. At least, it had been a few hours ago. The forward 20 percent of the holographic ship was flashing red, indicating heavy damage. This was inaccurate, however, as the forward 20 percent of the ship simply wasn’t there anymore. The graceful lines and carefully crafted angles of the ship's armor were an unrecognizable slagged mess, and deep gouges had been cut into the inner decks all over the ship. Whole sections were missing amidships, two of the main reactors were offline, all the primary weapon batteries had been completely destroyed, and most of the critical systems were barely functioning. It was a miracle that she had survived the jump. That morning, Horns of Glory had been the greatest feat of Arien’Ra engineering, and it was now a barely functioning hulk.
And it had all happened under my command, thought Va.
He had no time to wallow in his failures, however, as at that moment tactical finally reconnected to the fleet command systems. The hologram of Horns of Glory quickly scaled down, appearing as a small, flashing, red point of light floating in loose formation with several other points of light. Most of them were flashing red as well. A constant stream of data and various reports scrolled down the right side of the hologram, listing in no uncertain terms the doom that Va had subjected his command to.
If Va had thought that the bridge was quiet before, it was nothing compared to the complete stillness that now settled over them. No one so much as moved a muscle, as they all sat in stunned silence, reading the reports. Occasionally, the hologram would flash, and a new point of light would join the formation, adding more data to the pile spelling out their damnation. After 30 ticks, new points of light had stopped appearing. Admiral Halon Va had lost over 60 percent of his fleet, and not a single other dreadnaught had survived the slaughter. His defeat was total, and the Federation navy was crippled.




Science Officer Beredarin Lentith had been the first member of his family not to enroll in command school in eight generations. They had been some of the finest members of the fleet the Vorqual race had ever contributed to the Federation. His brothers and sisters had all enrolled, which meant that as far as he was concerned, his family had more than fulfilled their duty to the Federation. Military life wasn’t for him, anyway; he wanted to explore. The Federation had been around for over 3000 years, and there were still vast swathes of the galaxy that they knew nothing about. They were still encountering new species every few hundred or so years, and there was nothing he wouldn’t give to find the next one. That had been the dream that directed him away from the military and into academia. The odds of actually finding a new race were so small, though. There were still at least 200,000,000 unexplored systems in the galaxy. There just wasn’t time to visit them all...
He snapped out of his reverie as he stepped over the body, or rather, what was left of the body, of a Zelnassi marine. Most of it was just a green stain on the corridor wall at this point, though there had been enough of the chitinous armored torso to partially obstruct his path. The young lieutenant quickly continued on towards the bridge.
If he was being honest with himself, becoming an expert on the area of unexplored space directly between the Federation and it’s largest military rival wasn’t the smartest of ideas. Between his family reputation and his unique knowledge base, he was just asking to get pressed into service.
Which was exactly what had happened immediately upon the recent outbreak of hostilities.
And now here he was stepping over corpses, marveling at the fact that he had somehow survived this long. He still couldn’t believe the insanity of the Dominion forces. Boarding an enemy ship MID-COMBAT. It was like something out of a youngling’s tale from before space travel. It was pure madness, but there were the bodies to prove that it had happened. He gingerly stepped around the remains of yet another Zelnassi.
The signs of battle continued all the way to the bridge, where he found security forces still holding quickly fortified positions around the bridge entrance. There were more Zelnassi bodies at their feet. Berendarin shuddered. He had been closer to death than he thought.
He quickly pushed those thoughts out of his mind. He could only imagine why he was needed on the bridge so urgently.
The door slid open, and Lentith walked into a completely silent room. Admiral Va was slouched at his command station, his enormous arm propped up on the chair arm and supporting his massive, horned head. Lentith didn’t even know that Arien’Ra COULD slouch. Nevermind that the fastidious Admiral could or would ever do such a thing. Maybe things were somehow worse than he thought. No one seemed to notice him enter, so he announced himself to the Admiral.
Though he didn’t shout, his voice echoed in the deathly silent room, startling most of the bridge command. Two of the other Vorqual officers swore, and the tiny Jezren manning the com station let out a high pitched sound somewhere between a squeak and chirp. Berendarin would have found it quite funny if the situation wasn’t so dire.
Admiral Va immediately snapped back to being the hulk of muscle and horn that imposed his will on a room just by being in it. His booming voice only added to his authority.
“Science Officer Lentith. I’m glad to see you’re still alive. Are you seriously injured?”
Berendarin had almost forgotten that he had walked the entire way to the bridge holding a bandage to his head just above his left eye. The drop out of subspace hadn’t been kind to him. He pulled the bandage away, revealing a dark orange stain on the bandage and a crack in the bone plate above his eye.
“I’m fine, sir, just one of the outer plates, and the bleeding has already stopped.”
“Good. Commander Vortith is currently overseeing the emergency repairs. Take his seat. You are going to help me find a way back home.”
“Sir? I’m sorry I don’t understand. Why don’t we just go back the way we came?”
“That’s not possible. Most of our supply ships and tenders were destroyed when that third wave of Dominion ships hit our flank. Almost all of our pre-prepared fuel reserves are gone. On top of that, some of our ships are so damaged that they don’t have another long jump in them. And if we run into any enemy ships, the whole rest of the fleet is done for. We barely qualify as a fighting force in the state we’re in.”
“Is it really that bad?”
“It’s worse, but we don’t have time to get into the details. You’re the expert on this section of the galaxy. I need you to find the fleet a hiding hole. Somewhere away from the known jump routes through the Spur. Any system where we can use the few miners we have left to scavenge up some fuel, and get some critical repairs done while we’re at it. And from there either wait for reinforcements or get ourselves patched up enough to limp home. Wherever it is, it needs to be close. I’m not leaving any ships behind because they can’t make the jump.”
“Oh. Just that?” The lieutenant knew that Arien’Ra were strict herbivores, but with the look that the Admiral shot him, he couldn’t help but think about the fact that his head would easily fit into that giant, molar filled mouth.
“And away from any known pirate hideaways. Like I said, our fleet can’t take any more fighting. And find it quickly. It won’t be long before the Dominion fleet locates us.”
“I. Uh. Sure. I’ll see what I can find.”
Berendarin shrank into the commander’s chair next to the enormous Arien’Ra, desperately wishing he had been more professional. If he had acted like a proper soldier, it might soften the blow of telling the Admiral that what he wanted was next to impossible. If he had a few weeks, he might be able to find something. So much of the Spur was still un-surveyed. The odds of there being anything useful to the Admiral in the databases was absurdly low, and there was even less of a chance he’d be able to find it in time for the information to matter. He began pouring through his notes anyway. It was better than waiting around to die, which, if the situation was as dire as the Admiral made it sound, was the only other option.
He spent the next hour lost in his notes, finding nothing, while the bridge crew went about piecing the ship and the fleet back together. The young scientist had all but given up on the Admiral’s impossible request when a raucous cheer went up from everyone on the command deck.
“Sir,” The coms officer called out, “The Consul’s Pride just dropped out of subspace and is hailing us, sir.
The main communication screen lit up, and Berendarin Lentith looked to see the face of his oldest sister on screen, strapped into the captain’s chair of her dreadnaught. He let out a sigh of relief; Baraquen was his favorite sibling. Her uniform was drenched in a deep orange blood stain at the shoulder, and she was covered in what looked like flecks of green gore from a Xelnassi. The artificial gravity was clearly malfunctioning, as the captain’s restraining harness was the only thing keeping her from floating around her bridge. But the bone plates of her jaw were turned as always into her calm, self assured smile
“My apologies for the delay in joining you, Admiral Va. We had some… guests shut down our drive mid jump. We had to deal with them before we rejoined the fleet. I assume there is a plan to get us back to federation space?”
“It’s good to see you in one piece, Captain Lentith,” the Admiral responded. He was barely able to keep the relief from his voice. “And there is indeed a plan.”
Berendarin returned to his research as the two ranking officers in the fleet went over the details of their current predicament. He was glad his sister had survived, and not just because they were close. It would have been a terrible blow to the whole family to have lost not only their future matriarch, but the ship she commanded as well. A member of his family had been commanding that dreadnaught uninterrupted for the last 5 generations. Military service had never appealed to Berendarin, but his family history was certainly still important.
And then the solution to the current problem hit him like a driver round. He let out a gasp and tore into his notes with a fervor. Both Admiral Va and his sister’s projection turned to look at him, but he didn’t notice. After a few seconds of curious silence from the rest of the onlookers, Berendarin practically jumped out of his seat.
“Admiral, I think I’ve got something that will work.” The young Lieutenant punched a few commands into his datapad, and a set of stellar coordinates popped up on the navigation terminal. “It’s a main sequence star, about 500 light years from us, fairly close to the edge of the Spur. It’s not anywhere near any established jump routes. The Consul’s Pride made me think of it.” He nodded towards his sister’s face on the ship's screen. “Our great, great grandsire took the Consul’s Pride through the system on her shakedown run a little over 300 cycles ago. Chased a band of Qorthi slavers out of the system. The outer four planets are all gas giants. If we can’t find Helium 3 there, I don’t know where else we should look.”
On screen, Captain Lentith looked impressed, but Admiral Va clearly didn’t seem too sure. “We’re supposed to be going away from Dominion forces, not into them. What were the Qorthi doing there?”
“There are also four rocky inner worlds in the system, Sir, according to reports from the encounter. Apparently, the third planet is a Class 7 Deathworld, and the Qorthi were running some experiments on the primitive lifeforms there. They were caught completely by surprise by the Consul’s Pride, and it was the first time that she fired her weapons in anger. I can’t find any reports of Dominion ships in that section of the Spur since.” There was a long pause before Va responded.
“Good work, Lieutenant. I knew my trust in you wasn’t misplaced.” Admiral Va replied, before turning to the rest of the bridge and booming “Coms! Tactical! Get those coordinates to every ship in the fleet. I want every ship we have left formed up and ready to jump as soon as possible. Any captain who feels that his drives can’t make the jump is to focus all repair efforts on getting their drives functioning immediately. I will transfer repair crews from less damaged ships to more damaged ships if that means we jump even a tick earlier. Get to it everyone. I’m not losing any more of my fleet today.”




The four revolution long jump to Science Officer Lentith’s newfound sanctuary had done wonders for Halon Va’s mental state. The initial shock of his fleet's terrible defeat had worn off, and he had been able to focus on what came next. Repair crews were able to stabilize most of his ship's core systems, and he was no longer worried about the life support systems cutting out and killing the rest of his crew. There had also been time for him to visit with the wounded. To thank them for their sacrifices. He had expected it to be an act of contrition, maybe even a chance to start begging for forgiveness. But there had been no anger in his crew, and no blame hung on his horns. Most had just been relieved that he had survived, and had expressed as much. He would be forever grateful to them for that.
Most importantly, the four revolutions in hyperspace had given the admiral time to really think about what had gone wrong in the nebula. He had barely rested in the preceding four revolutions, spending every scrap of spare time in his office, pouring over records from the battle. That’s where he found himself now, tucked behind his massive ceramic and titanium alloy desk of Tellarim design. It had been custom made for him upon his promotion to this command, a gift from the high admirals and the council. It was the only luxury that Va allowed in his office. The rest of Va’s space he kept strictly utilitarian. There were no trophies adorning his walls, as was customary for other members of his species. The plain bulkheads of his office were instead lined entirely with screens, and each of them were now filled with footage and reports from the battle, running on loop.
Va soaked it all in. The more he watched, the more a singular conclusion crystallized in his mind. He had done everything right; he was sure of that now. 1000 years of doctrine and theory for fighting the Dominion had gone into his preparation for that battle, and he had followed it to the letter. And he had been winning. Then that attack on his flank by the Zelnassi had blown all of that out of the airlock. Something significant had changed in the way the Dominion fought...
Commander Vortith’s voice rang out over the com system. ”Admiral Va, we’ll be transitioning back to real space in moments.”
“Thank you. I’ll be there shortly. And get Science Officer Lentith to the bridge. I want him nearby just in case. He’s the only one who has any idea of where we are.” The Admiral pulled himself from his desk. He would have to leave the rest of his analysis for later. There was just enough time for him to reach the bridge and settle into his command chair before the Horns of Glory snapped back to real space. This time, the inertial dampeners held.
“Tactical, status report.”
“All ships accounted for, Admiral. Though the Consul’s Pride, several cruisers, and three of our escorts are all reporting massive failures in their Drive Cores. They won’t be jumping anywhere anytime soon.”
“Wonderful.” Va wasn’t sure if he meant that sarcastically or not. “Get scans up and running and deploy the pickets that aren’t crippled in a standard scouting formation. How close are we to the nearest gas giant?”
“We’re approximately half a light tick from the system’s innermost gas giant, sir.”
“Excellent. Deploy the rest of the fleet. Put us in a high orbit around the planet in a defensive formation, and get our miners working immediately. Once our orbit is stable, I want every hand, paw and hoof in the fleet working on repairs.”
“Yes sir.”
Admiral Va settled into his command chair for a long shift.
It would be a drawn out, boring process to refuel the ships. With his fleet limping along, and only two functioning miners, it would take far longer than it should. After all the chaos of the last few revolutions, boring would be a welcome change of pace. Va started to relax, sinking into his chair’s acceleration padding. His fleet and his crews were finally safe. The first priority would be to get one of the subspace beacons repaired and to get word back to the Federation that the fleet still existed. And hopefully call for aid. He was sure to be stripped of his rank as soon as contact was made, but hopefully he would avoid a Tribunal. That was an unpleasant prospect…
“Sir, we have unidentified ship signatures appearing from around the planet we’re approaching.”
Va had never heard panic in the voice of his young sensors officer before, but it was certainly there now. Va understood the sentiment, though. He found it difficult to keep the panic from his own voice as he started issuing orders
“Bring the fleet up to combat status immediately. How many ships are there?”
“I’m showing 35 individual signatures. All approaching us at combat speed and still accelerating. At current speeds, they will intercept us in just over 30 ticks, sir.”
“I want details as soon as you have them, Lieutenant. Size, make, estimated firepower. Who they are. And keep scanning the system. Find out where they came from.” The panic had partially subsided for Va. 35 unknowns was not too terrible a threat. He still had almost 240 warships under his command. Still, if there was a way to avoid combat, he had to try. His fleet couldn’t suffer any more losses. “Coms, any attempt by these unknown ships to contact us?”
“I”m not sure, sir,” the diminutive Jezren at the coms replied. “There’s nothing on standard communications channels. The ships are transmitting something, but I can’t figure out what it is.”
“Admiral,” the Lieutenant at the sensors station called out. “I think I might have an idea of where these ships came from. Preliminary scans show there is extensive urbanization on the third and fourth planets, as well as what appear to be habitation sized artificial satellites around the second and sixth planets. One of the moons of the gas giant we’re approaching shows signs of habitation as well. All of them are emitting significant signal pollution. This system clearly already belongs to someone, and they’re broadcasting everywhere.”
Halon Va, High Admiral of the Combined Federation Fleets, turned, slowly and with as much composure as he could muster, to face the young science officer seated to his left. Berendarin sat, mouth agape, staring transfixed at the sensor readouts in front of him. Va had never seen a Vorqual more confused in his life. “I want answers, Officer Lentith.”
“I… I don’t.. This doesn’t make any sense,” the young science officer stammered. “There shouldn’t be anything here.”
“Admiral,” The comms officer cut in, “The signal that we’re picking up from the unknown ships is definitely some kind of communication. I managed to put together audio from it.”
“Play it,” commanded Va. A series of short, guttural, and completely unintelligible sounds came over the speakers in reply. There was a short pause before the sounds repeated themselves again. “Coms, what was that?”
“No idea, sir, but it’s being transmitted on loop. If it is intended as a communication, our translators have no idea what to do with it.”
“Admiral.” The voice came from Va’s left, and was barely audible. Va turned yet again to look at the young science officer. His gaze was locked on the tactical readout, and there something in his eyes that Va couldn’t recognize. A mixture of pure terror and something else. Was it wonder? The young Vorqual’s voice was still barely above a whisper when he continued to address the admiral: “I think we should run the transmission through First Contact Protocols.”




Captain Benjamin Alvarez-León slammed against his restraining harness as the USCS Aurora started it’s decel burn. He had pushed the engines on the outdated cruiser to their limits, and the ship groaned in protest as it started counteracting his rather zealous acceleration orders. He hoped that his mad scramble with his small squadron of outdated ships had been an overreaction. The alternative was something he’d rather not think about.
All Ben had was the reserves; the rest of the fleet was on maneuvers at Sirius. The Admiralty had wanted to test the new, fully modernized fleet’s maneuvering abilities in the gravwell of a binary system. And, in their infinite wisdom, they decided they needed ALL of the new fleet assets, leaving nothing in Sol except for the handful of cruisers and escorts that couldn’t match the capabilities of the modern ships.
A handful of cruisers and escorts that were now hurtling towards more than 200 unknown contacts.
It was the unknown part of all of this that was unnerving Ben. There were no familiar energy signatures. No familiar scan data. No IFF. No signals coming off the contacts of any kind for that matter. Two of the contacts were too big to even be ships. If it wasn’t for the fact that they were moving towards Jupiter in formation, Ben wouldn’t even think they WERE ships.
“So what do you think, Alexi?” Ben asked, turning towards his second in command. “You and the rest of the bridge crew are always making inane bets. Have you whipped up an over-under for what we’re throwing ourselves at yet?”
“Haven’t had time,” came the quick reply from Ben’s right. The short, stocky man from Vladivostok was missing his trademark joviality. “Though, my money is on them being Ithacan, sir.”
Ben bristled at Alexi calling him sir. They’d been friends for twenty years, damnit, and had been practically joined at the hip since going through the Academy together. Outranking him still felt a little off. Now was hardly the time to worry about formalities, though.
“What makes you think they're from Ithaca?”
“It’s the only thing that makes sense. The locals have been getting increasingly radical, and Ithaca is the only sector where reports of piracy have been increasing.”
“Yeah, I could see a rebellion coming from Ithaca,” Ben added slowly, turning over that scenario in his head. “But there’s no way they could swing something of this magnitude. There aren’t even any shipyards in the sector. And even if there were, there’s no way they could keep the construction of over two hundred ships a secret.”
Alexi could only offer him a shrug in response.
It was at that moment that the coms station informed him there was a transmission incoming from the unidentified ships. Ben instructed the ensign to play it, and the bridge was suddenly filled with a stream of grotesque bleating noises and strange grunts, with the occasional recognizable syllable interspersed throughout the transmission. Ben thought he picked out ‘dentify’ from the mess, but he wasn’t sure. There was a long moment of silence on the bridge.
“What the hell was that?”
When no one had any answers for him, Ben tapped his command console and recorded a new message to broadcast.
“This is Captain Alvarez of the USCS Aurora. Unidentified ships, please clarify. Your transmission is badly garbled. We did not receive your identification. You are still trespassing in Commonwealth space and are on an unauthorized course towards Jupiter. Begin decelerating immediately and re-identify yourselves.”
He wouldn’t admit it to the crew, but Ben was profoundly unsettled. Something was deeply, deeply wrong about this whole situation. Not only was he vastly outnumbered by these things, but they were unwilling to communicate properly. He was almost believing this whole thing was some kind of bizarre prank.
“How much longer before we can get a decent visual on these things?
“Any moment now, sir.”
A new transmission arrived just then, and Ben had it played back immediately. This time, instead of almost bovine bleats and grunts, the sounds coming over the speakers were mostly intelligible. Or, they would have been, if any of the syllables were in the right order. It was almost like a toddler was rattling off all of his new favorite sounds, spitting them out in a random order and not knowing how they went together. There were still a few heavy grunts sprinkled in, just for good measure.
Before Ben could process this new joke of a transmission, the contacts finally started slowing. In a matter of moments, the strange wall of contacts was hanging lazily in Jupiter’s orbit, barely moving fast enough to keep their orbit from decaying. They were still in perfect formation.
“Huh. Well, I guess that’s something.”
With nothing to do but sit back and wait as his ship closed the distance, Ben tried to relax and began running over all of the possibilities in his mind of what the new contacts could be. He came up with nothing. Well, nothing feasible, anyway. He took a series of long, calming breaths, trying to clear his mind and focus. This was no time for his imagination to be running wild. But he couldn’t shake the feeling that logic was failing him. Something was off. Something…
“Captain, bringing visual of the unknown contacts up on screen now.”
Ben actually felt his jaw drop. Every contact on his display was clearly a ship. Most were long and spindly, wrapped in layers of some kind of highly reflective armor; a fleet of crystalline arrows hanging in the darkness. The two largest contacts, which Ben had just moments ago thought were too big to be ships, were large enough on the screen for him to clearly see details. In addition to their immense size and strange armor, both ships were dotted with what were clearly weapons platforms, though what kind, Ben couldn’t tell.
Noticeably, almost all of the ships on his screen were heavily damaged. Chunks were missing from some ships, and most had deep lines gouged into their hulls. Any form of decorative paint or markings had been burned away. Something had put these ships through absolute hell. But still, the damage could not take away entirely from the elegance of the ship’s designs. They were graceful and sleek, completely different from anything Ben had ever seen before.
It was all so different. So strange. So very, very… Alien.
Despite every effort he had made to avoid the word, it finally forced itself to form inside Ben’s mind, and forced him to acknowledge the reality that legitimate, extra-Solar life was hanging in the darkness in front of him. It forced him to acknowledge the screams he had been suppressing in the back of his mind. The screams of his imagination crying out in glorious triumph over reality. And with those screams came a deluge of accompanying thoughts and emotions.
He was a child again, staring up at the stars above Armstrong and wondering what else, and who else, was out there. He was a teen again, signing his name to the Academy enrollment paperwork, determined to get out there between the stars and see the galaxy himself. He was a young officer again, screaming and pleading with the Admiralty to at least consider a modern First Contact scenario. He was sitting in his command chair now, hurtling towards honest-to-god aliens, all of his dreams made manifest in an instant. He was overwhelmed. He was terrified.
And he had never imagined that he could feel such elation.
It was the young warrant officer at the coms that snapped Ben out of his reverie. “Sir, the contacts are hailing us on all standard channels, requesting a video feed.” She sounded very, very nervous.
Ben immediately stood up, straightening his uniform as best he could. “If they’re anything less than genocidal monsters, I’m going to offer them aid and repairs. As long as they’re peaceful, there’s no reason not to extend them the full hospitality of humanity.”
“Ben,” Alexi asked, clearly choosing his words carefully, “Are you sure that’s the… Wisest course of action? How will the Admiralty respond to Goddamned alien ships docking at Hephaestus?”
“Alexi, in the 250 years the Commonwealth has existed, the First Contact protocols haven’t been updated since the charter was signed. No one has cared. This has been nothing but a fantasy for most people. I am NOT letting this opportunity get away. Every child that has ever looked up at the stars and wondered finally got an answer, and I will not waste this moment. We’re making friends, the Admiralty and the government be damned.”
“You do realize you’re potentially deciding the fate of our entire species on a whim, right?”
“Is there someone else you’d prefer to have making this call?”
Alexi, apparently deciding that there was not, stood up and straightened his uniform, standing next to his friend as he ordered the connection of the video feed. The channel connected, and the human bridge crew found themselves looking at the bridge of a ship crewed by not one, but three alien races.
The largest alien in the center of the screen opened its mouth to speak. This time, instead of bleats and grunts, a choppy, mechanical voice that didn’t sync up to the alien at all proclaimed from the bridge speakers in broken, stuttering English: “I. Am Admiral. Halon. Va. Of the Federation of. Sentient Races. Greetings and. Welcome. To the. Galaxy.”
Ben couldn’t suppress his smile.
“On behalf of the United Solar Commonwealth, and all of Humanity, greetings, and welcome to Sol. Your ships look like they’ve had a bad time on your way here. If there’s any way we could aid with your repairs, we’d be happy to help.”




Slave 782 slammed his right appendage onto the control console hard enough to rupture his outer membrane and smear ichor over the panel. It had been four days since the battle in the nebula, and with the latest round of reports, he finally had to admit that the rest of the Federation fleet had escaped him.
It was a minor frustration, all things considered, but the escape prevented this from being a total victory. Still, he had proven his worth to his owners in this battle, and his experiments with the Zelnassi had paid dividends beyond his wildest imagination. He had earned a command today, and with every success in that command, his ability to bargain for his people's freedom only increased. For what he would be asking, it might take the total defeat of the Federation to earn that kind of leverage. Also frustrating, but not a task that he couldn’t handle. It would be a long war, he was sure, but like his owners, he was patient.
He would earn his freedom, even if it meant reducing the entire Federation to glass.


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CRTPi4-RCA v3.4FX - Composite TV-Out for your Pi4!

CRTPi Project Presents:

CRTPi4-RCA v3.4FX

A CRTPi image for running 240p via 3.5mm Composite on the Raspberry Pi4
Other Releases:
Changelog: v3.4FX for RCA (PAL Only) 5/18/2020
Changelog: v3.4FX for RCA (NTSC&&PAL) 5/17/2020
Changelog: v3.0F for RCA 5/11/2020
Changelog: v2.0F for RCA 4/1/2020
Changelog: v1.1FX 12/20/2019
Changelog: v1.0F Hotfix 10/31/2019
Changelog: v1.0F 10/29/2019
Changelog: v0.4 10/22/2019
Changelog: v0.3 10/2/2019
How does this even work!?
The amazing u/b0xspread has found a way to enforce modeswitching by watching the logs and processes, and continuing to enforce our desired mode long after the system wants to revert back. We're both expanding this scripting further to hopefully solve the same issues on the RGB and VGA forks -- but progress is slow due to the complex and varied nature of available resolution modes on those builds. But for now, let's just call this "black magic."
What Does That Look Like?
Here are some examples of games being played in beautiful 240p on CRT sets using the RCA Image!.
What is Different?
  • Retropie 4.6 (build 72132587 commit 05/07/20 Buster 10)
  • Retroarch 1.8.5
  • Full Apt-Upgrade for newest firmware and app dependancies (Recommended to repeat this function on your own Pi4)
  • 4GB (3872256 KB Uncompressed Image) (Compressed via WinRAR to 1043540KB)
  • SSH, Samba Share, and USB Rom Service enabled by default
  • Heavily modified Sakitoshi CRT-TVout script for switching between 480i and 240p
  • Further modified Sakitoshi script by u/b0xspread to allow video resolution switching on Pi4 Architecture
  • Optional overclock values in /boot/config.txt for Pi4 (disabled by default) [RECOMMENDED!]
  • NTSC @ 60hz 720/640x480 480i Resolution for Emulationstation & Kodi
  • PAL @ 50hz 720/640x576 576i Resolution for Emulationstation & Kodi
  • NTSC @ 60hz 640x480 Progressive (240 lines) for Retroarch
  • PAL @ 50hz 640x576 Progressive (288 lines) for Retroarch
  • Per-system custom refresh rates for Retroarch
  • Single-frame Run Ahead enabled for many 8-bit & 16-bit consoles and handhelds for Retroarch
  • Optional 480i mode for PSX and Arcade games
  • Preloaded with free 240p test suites for multiple consoles
  • Preloaded with additional stable (opt) Retroarch emulators
  • Preloaded with DOSBox and ScummVM
  • Preloaded with various 4:3 splashscreens from the RPiF download
  • Preloaded with 4:3 Ruckage's runcommand launching screens for supported systems
  • Custom 4:3 Arcade DOJ "Winners DO Use Drugs" splash screen.
  • Preloaded with MUNT Roland MT-32 MIDI emulation for DOSBox/ScummVM
  • Retroarch FCEUmm (NES) Emulator preconfigured for 4:3 horiz/vert overscan crop enabled w/ composite-direct-fbx pallete
  • Retroarch Picodrive (SMS/32X) Emulator preconfigured for 4:3 with 1X Sega Mastersystem & 1X Sega 32X resolution
  • Retroarch Gambatte (GB/GBC) emulator preset to Super Game Boy (Special 1 Pallete) mode with 2x integer scale SGB Overlay
  • Retroarch mGBA (GBA) emulator preset to Game Boy Player mode with 2x integer scale GBP Overlay
  • Other Retroarch handheld emulators preset for optimized wide display with overlay
  • Emulationstation preloaded with Ruckage's RetroPie menu icons
  • Emulationstation preloaded with Ruckage's snes-mini theme configured for 4:3
  • Custom ScummVM system artwork for snes-mini theme
  • Emulationstation systems ordered chronologically instead of alphabetically
  • Emulationstation preconfigured with best settings for analog A/V including best settings for video preview screensavers
What is Run-Ahead?
The Run Ahead feature calculates the frames as fast as possible in the background to "rollback" the action as close as possible to the input command requested.
I've enabled run-ahead on most of the 8 & 16-bit consoles and handhelds. A single frame (and using the second instance) is saved here, which dramatically improves input lag without affecting performance on a Pi3B+. More frames would require more hardware power, and may be achievable via overclocking.
lr-snes9x2010 consistent 60.0-60.2 FPS @ 60.098801hz lr-fceumm consistent 60.0-60.2 FPS @ 60.098801hz lr-beetle-pce-fast consistent 60.1-60.2 @ 60.000000hz lr-genesis-gx-plus consistent 59.9-60.2 FPS @ 59.922741hz (both genesis and sega cd) lr-picodrive consistent 59.9-60.2 FPS @ 59.922741hz (master system, game gear, and 32X) lr-gambatte consistent 60.0-60.2 FPS @ 60.098801hz (SGB2 framerate) lr-mgba consistent 59.8-60.4 FPS @ 60.002220hz (Gamecube framerate) 
Runahead Tested ~60FPS Stable:
  • Game Gear
  • Game Boy
  • Game Boy Color
  • Game Boy Advance
  • Master System
  • Megadrive
  • NES
  • PC Engine
  • PCE-CD
  • Sega 32X
  • Sega CD
  • SNES
Runahead Tested < 50FPS Unstable:
  • FB Neo
  • FB Alpha
  • Mame
  • N64
  • PlayStation
  • PSP
Runahead Untested:
  • Atari 800
  • Atari 2600
  • Atari 5200
  • Atari 7800
  • Atari Lynx
  • Coleco
  • Intellivision
  • MSX
What Does This NOT Have?
This doesn't have any ROMs (other than freeware test suites), BIOS files, music, screenshots, metadata, or videos concerning copywritten games. Other than the configurations and overlays, it has nothing that can't be downloaded through the repository or freeware.
Where Can I Get It?
You can download a premade image from Drive:
NOTE: Please expand your file system via Raspi-Config after your first boot, and reboot!
CRTPi4-RCA NTSC v3.4F: For Raspberry Pi4 Composite-Out @ 60hz
MD5: 7df8453c2e8029b06def7864351ec768 
CRTPi4-RCA PAL-D v3.4F: For Raspberry Pi4 Composite-Out @ 50hz
MD5: ab2bd6ab228bd6f58a22de15044fb46a 
How do I install the Arcade Configuration Pack?
These are the resolution-correct preset arcade configs for MAME/FBA including vertical games. There is roughly 38K files in there, spread out across several systems (arcade, fba, mame-libretro, and neogeo). Having these pre-installed would not allow either image to fit on the SD card used, and may not be needed for everyone. It's a fairly simple process that won't take more than a few minutes of your time.
  • Drop to shell or connect via SSH, and navigate to root (cd /)
  • Download the CRTPi-RCA_ArcadePack.zip with the command:
    sudo wget https://github.com/crtpi/CRTPi-Project/raw/masteCRTPi-RCA_ArcadePack.zip
  • Unzip and overwrite files with the command:
    sudo unzip -o -q CRTPi-RCA_ArcadePack.zip
  • Remove the zip with the command
    sudo rm CRTPi-RCA_ArcadePack.zip
  • Restore read/write access to the files you have overwritten with the command:
    sudo chmod a+rw -R /opt/retropie/configs/
How can I take full advantage of the 480i/240p Switching?
To force 480i for a system or game, you can create a '480i.txt' file inside the configuration folder of the system with a list of the file names (case insensitive, extension optional but recommended) you want to force.
If you wish to force 480i for a whole system, you can write "all" inside the '480i.txt' file.
Alternatively you can create a "240p.txt" file to force 480i to all games except for the ones inside the list.
You can read more about the script functionality here.
Example:
/opt/retropie/configs/psx/480i.txt containing "Bloody Roar 2.PBP" to force 480i for the file "Bloody Roar 2.PBP" /opt/retropie/configs/psx/480i.txt containing "all" to force 480i for all the PlayStation games. /opt/retropie/configs/ports/kodi/480i.txt containing "all" to force 480i on Kodi. 
I have X Issue! Help?
Why isn't there a Pi4 PAL version?
Try as I might, I have been unable to get a PAL signal out of the SDTV port on a Pi4. My BVM displays PAL-S and PAL-D fine, but neither will get anything but static. I don't even get a rolling B&W image, just horrible static. If you figure out a way, let me know!
I only have like 500mb of free space on my XXgb SD card!
You need to expand your file system via Raspi-Config. Follow these steps.
I want to switch back to lr-mupen64plus!
  • When launching an n64 game, mash buttons on the controller until the runcommand window comes up.
  • Select on "1 Set default emulator for n64" and choose "lr-mupen64plus"
  • Then "Q Exit (without launching)"
  • Launch the game again -- it will launch in the chosen emulator at the proper resolution
What A/V cable should I use for 3.5mm Composite?
I recommend the Zune A/V cable or XBOX 360E cable, you can find them on eBay and Amazon.
Samba Share won't work after I set up Wi-Fi!
Samba share service starts on boot, pending that a network is available. Configure your Wi-Fi then reboot first, and if that doesn't fix it then go into Retropie Setup > Configuration/Tools > Samba > Install Samba. Once it's complete, reboot and it should be golden.
USB-Romservice and/or Retropie-Mount don't work!
Follow this guide, but follow these steps before plugging in your thumb drive:
  • Go to Retropie-Setup
  • Update retropie install script
  • Go to Manage Packages -> Optional Packages
  • Scroll all the way down to usbromservice
  • Uninstall usbromservice
  • Install it again from Binary
  • Once finished, choose Configuration, then Enable USB Romservice
  • Reboot, and wait for it to fully boot in to ES
  • Plug in USB stick (has to be FAT32) and WAIT A LONG TIME (if your stick has a light, wait for it to stop flashing)
submitted by ErantyInt to u/ErantyInt [link] [comments]

[They] Are Not Journalists. [They] Are Not Reporters. [They] Are Professional Mouthpieces. [They] Are The 'Clowns In America'. Names, Headshots, And News Organization. 18 U.S. Code § 2384 - Seditious Conspiracy 18 U.S. Code § 1962 - R.I.C.O. + 'Crimes Against Humanity'

[They] Are Not Journalists. [They] Are Not Reporters. [They] Are Professional Mouthpieces. [They] Are The 'Clowns In America'. Names, Headshots, And News Organization. 18 U.S. Code § 2384 - Seditious Conspiracy 18 U.S. Code § 1962 - R.I.C.O. + 'Crimes Against Humanity'
When You’re Sitting Comfortably In Front Of Your TV, Keep In Mind That The Actual Patent For The Television Was Filed As Electromagnetic Nervous System Manipulation Apparatus.

WarNuse

WarNuse
At any rate, here are the patents. Just reading some of them helped me to understand the attacks against me and to resist them. Round-robin voices–a man, woman, and child–at different frequencies–are just one example.
Hearing Device – US4858612 – Inventor, Phillip L. Stocklin – Assignee, Mentec AG. A method and apparatus for simulation of hearing in mammals by introduction of a plurality of microwaves into the region of the auditory cortex is shown and described. A microphone is used to transform sound signals into electrical signals which are in turn analyzed and processed to provide controls for generating a plurality of microwave signals at different frequencies. The multifrequency microwaves are then applied to the brain in the region of the auditory cortex. By this method sounds are perceived by the mammal which are representative of the original sound received by the microphone.
Click on Link for Full Patent: US4858612
Hearing System – US4877027 – Inventor & Assignee, Wayne B. Brunkan. Sound is induced in the head of a person by radiating the head with microwaves in the range of 100 megahertz to 10,000 megahertz that are modulated with a particular waveform. The waveform consists of frequency modulated bursts. Each burst is made up of ten to twenty uniformly spaced pulses grouped tightly together. The burst width is between 500 nanoseconds and 100 microseconds. The pulse width is in the range of 10 nanoseconds to 1 microsecond. The bursts are frequency modulated by the audio input to create the sensation of hearing in the person whose head is irradiated.
Click on Link for Full Patent: US4877027
Silent Subliminal Representation System – US5159703 – Inventor & Assignee, Oliver M. Lowery. A silent communications system in which nonaural carriers, in the very low or very high audio frequency range or in the adjacent ultrasonic frequency spectrum, are amplitude or frequency modulated with the desired intelligence and propagated acoustically or vibrationally, for inducement into the brain, typically through the use of loudspeakers, earphones or piezoelectric transducers. The modulated carriers may be transmitted directly in real time or may be conveniently recorded and stored on mechanical, magnetic or optical media for delayed or repeated transmission to the listener.
Click on Link for Full Patent: US5159703
Method and Device for Interpreting Concepts and Conceptual Thought from Brainwave Data & for Assisting for Diagnosis of Brainwave Disfunction – US5392788 – Inventor, William J. Hudspeth – Assignee, Samuel J. Leven. A system for acquisition and decoding of EP and SP signals is provided which comprises a transducer for presenting stimuli to a subject, EEG transducers for recording brainwave signals from the subject, a computer for controlling and synchronizing stimuli presented to the subject and for concurrently recording brainwave signals, and either interpreting signals using a model for conceptual perceptional and emotional thought to correspond EEG signals to thought of the subject or comparing signals to normative EEG signals from a normative population to diagnose and locate the origin of brain dysfunctional underlying perception, conception, and emotion.
Click on Link for Full Patent: US5392788
Method and an Associated Apparatus for Remotely Determining Information as to Person’s Emotional State – US5507291 – Inventors & Assignees, Robert C. Stirbl & Peter J. Wilk. In a method for remotely determining information relating to a person’s emotional state, an waveform energy having a predetermined frequency and a predetermined intensity is generated and wirelessly transmitted towards a remotely located subject. Waveform energy emitted from the subject is detected and automatically analyzed to derive information relating to the individual’s emotional state. Physiological or physical parameters of blood pressure, pulse rate, pupil size, respiration rate and perspiration level are measured and compared with reference values to provide information utilizable in evaluating interviewee’s responses or possibly criminal intent in security sensitive areas.
Click on Link for Full Patent: US5507291
Apparatus for Electric Stimulation of Auditory Nerves of a Human Being – US5922016 – Inventors & Assignees, Erwin & Ingeborg Hochmair. Apparatus for electric stimulation and diagnostics of auditory nerves of a human being, e.g. for determination of sensation level (SL), most conformable level (MCL) and uncomfortable level (UCL) audibility curves, includes a stimulator detachably secured to a human being for sending a signal into a human ear, and an electrode placed within the human ear and electrically connected to the stimulator by an electric conductor for conducting the signals from the stimulator into the ear. A control unit is operatively connected to the stimulator for instructing the stimulator as to characteristics of the generated signals being transmitted to the ear.
Click on Link for Full Patent: US5922016
Brain Wave Inducing System – US5954629 – Inventors, Masatoshi Yanagidaira, Yuchi Kimikawa, Takeshi Fukami & Mitsuo Yasushi – Assignee, Pioneer Corp. Sensors are provided for detecting brain waves of a user, and a band-pass filter is provided for extracting a particular brain waves including an α wave included in a detected brain wave. The band-pass filter comprises a first band-pass filter having a narrow pass band, and a second band-pass filter having a wide pass band. One of the first and second band-pass filters is selected, and a stimulation signal is produced in dependency on an α wave extracted by a selected band-pass filter. In accordance with the stimulation signal, a stimulation light is emitted to the user in order to induce the user to relax or sleeping state.
Click on Link for Full Patent: US5954629
Layout Overlap Detection with Selective Flattening in Computer Implemented Integrated Circuit Design – US6011991 – Inventors, Wai-Yan Ho & Hongbo Tang – Assignee, Synopsys Inc. The present invention relates to a method for efficiently performing hierarchical design rules checks (DRC) and layout versus schematic comparison (LVS) on layout areas of an integrated circuit where cells overlap or where a cell and local geometry overlap. With the present invention, a hierarchical tree describes the integrated circuit’s layout data including cells having parent-child relationships and including local geometry. The present invention performs efficient layout verification by performing LVS and DRC checking on the new portions of an integrated circuit design and layout areas containing overlapping cells. When instances of cells overlap, the present invention determines the overlap area using predefined data structures that divide each cell into an array of spatial bins. Each bin of a parent is examined to determine if two or more cell instances reside therein or if a cell instance and local geometry reside therein. Once overlap is detected, the areas of the layout data corresponding to the overlap areas are selectively flattened prior to proceeding to DRC and LVS processing. During selective flattening of the overlap areas, the hierarchical tree is traversed from the top cell down through intermediate nodes to the leaf nodes. Each time geometry data is located during the traversal, it is pushes directly to the top cell without being stored in intermediate locations. This provides an effective mechanism for selective flattening.
Click on Link for Full Patent: US6011991
Apparatus for Audibly Communicating Speech Using the Radio Frequency Hearing Effect – US6587729 – Inventors, James P. O’laughlin & Diana L. Loree – Assignee, US Air Force. A modulation process with a fully suppressed carrier and input preprocessor filtering to produce an encoded output; for amplitude modulation (AM) and audio speech preprocessor filtering, intelligible subjective sound is produced when the encoded signal is demodulated using the RF Hearing Effect. Suitable forms of carrier suppressed modulation include single sideband (SSB) and carrier suppressed amplitude modulation (CSAM), with both sidebands present.
Click on Link for Full Patent: US6587729
Coupling an Electronic Skin Tattoo to a Mobile Communication Device – US20130297301A1 – Inventor, William P. Alberth, Jr. – Assignee, Google Technology Holdings LLC (formerly Motorola Mobility LLC). A system and method provides auxiliary voice input to a mobile communication device (MCD). The system comprises an electronic skin tattoo capable of being applied to a throat region of a body. The electronic skin tattoo can include an embedded microphone; a transceiver for enabling wireless communication with the MCD; and a power supply configured to receive energizing signals from a personal area network associated with the MCD. A controller is communicatively coupled to the power supply. The controller can be configured to receive a signal from the MCD to initiate reception of an audio stream picked up from the throat region of the body for subsequent audio detection by the MCD under an improved signal-to-noise ratio than without the employment of the electronic skin tattoo.
Click on Link for Full Patent: US20130297301A1
Apparatus for Remotely Altering & Monitoring Brainwaves – US3951134 – Inventor, Robert G. Malech – Assignee, Dorne & Margolin Inc. Apparatus for and method of sensing brain waves at a position remote from a subject whereby electromagnetic signals of different frequencies are simultaneously transmitted to the brain of the subject in which the signals interfere with one another to yield a waveform which is modulated by the subject’s brain waves. The interference waveform which is representative of the brain wave activity is re-transmitted by the brain to a receiver where it is demodulated and amplified. The demodulated waveform is then displayed for visual viewing and routed to a computer for further processing and analysis. The demodulated waveform also can be used to produce a compensating signal which is transmitted back to the brain to effect a desired change in electrical activity therein.
Click on Link for Full Patent: US3951134
Auditory Subliminal Message System & Method – US4395600 – Inventors, Rene R. Lundy & David L. Tyler – Assignee, Proactive Systems Inc. Ambient audio signals from the customer shopping area within a store are sensed and fed to a signal processing circuit that produces a control signal which varies with variations in the amplitude of the sensed audio signals. A control circuit adjusts the amplitude of an auditory subliminal anti-shoplifting message to increase with increasing amplitudes of sensed audio signals and decrease with decreasing amplitudes of sensed audio signals. This amplitude controlled subliminal message may be mixed with background music and transmitted to the shopping area. To reduce distortion of the subliminal message, its amplitude is controlled to increase at a first rate slower than the rate of increase of the amplitude of ambient audio signals from the area. Also, the amplitude of the subliminal message is controlled to decrease at a second rate faster than the first rate with decreasing ambient audio signal amplitudes to minimize the possibility of the subliminal message becoming supraliminal upon rapid declines in ambient audio signal amplitudes in the area. A masking signal is provided with an amplitude which is also controlled in response to the amplitude of sensed ambient audio signals. This masking signal may be combined with the auditory subliminal message to provide a composite signal fed to, and controlled by, the control circuit.
Click on Link for Full Patent: US4395600
Apparatus for Inducing Frequency Reduction in Brain Wave – US4834701 – Inventor, Kazumi Masaki – Assignee, Ken Hayashibara. Frequency reduction in human brain wave is inducible by allowing human brain to perceive 4-16 hertz beat sound. Such beat sound can be easily produced with an apparatus, comprising at least one sound source generating a set of low-frequency signals different each other in frequency by 4-16 hertz. Electroencephalographic study revealed that the beat sound is effective to reduce beta-rhythm into alpha-rhythm, as well as to retain alpha-rhythm.
Click on Link for Full Patent: US4834701
Method & System for Altering Consciousness – US5123899 – Inventor & Assignee, James Gall. A system for altering the states of human consciousness involves the simultaneous application of multiple stimuli, preferable sounds, having differing frequencies and wave forms. The relationship between the frequencies of the several stimuli is exhibited by the equation
g=s.sup.n/4 ·fwhere f=frequency of one stimulus; g=frequency of the other stimuli of stimulus; and n=a positive or negative integer which is different for each other stimulus.Click on Link for Full Patent: US5123899
Method of and Apparatus for Inducing Desired States of Consciousness – US5356368 – Inventor, Robert A. Monroe – Assignee, Interstate Industries Inc. Improved methods and apparatus for entraining human brain patterns, employing frequency following response (FFR) techniques, facilitate attainment of desired states of consciousness. In one embodiment, a plurality of electroencephalogram (EEG) waveforms, characteristic of a given state of consciousness, are combined to yield an EEG waveform to which subjects may be susceptible more readily. In another embodiment, sleep patterns are reproduced based on observed brain patterns during portions of a sleep cycle; entrainment principles are applied to induce sleep. In yet another embodiment, entrainment principles are applied in the work environment, to induce and maintain a desired level of consciousness. A portable device also is described.
Click on Link for Full Patent: US5356368
Acoustic Heterodyne Device & Method – US5889870 – Inventor, Elwood G. Norris – Assignee, Turtle Beach Corp. (formerly American Tech Corp.) The present invention is the emission of new sonic or subsonic compression waves from a region resonant cavity or similar of interference of at least two ultrasonic wave trains. In one embodiment, two ultrasonic emitters are oriented toward the cavity so as to cause interference between emitted ultrasonic wave trains. When the difference in frequency between the two ultrasonic wave trains is in the sonic or subsonic frequency range, a new sonic or subsonic wave train of that frequency is emitted from within the cavity or region of interference in accordance with the principles of acoustical heterodyning. The preferred embodiment is a system comprised of a single ultrasonic radiating element oriented toward the cavity emitting multiple waves.
Click on Link for Full Patent: US5889870
Apparatus & Method of Broadcasting Audible Sound Using Ultrasonic Sound as a Carrier – US60552336 – Inventor & Assignee, Austin Lowrey III. An ultrasonic sound source broadcasts an ultrasonic signal which is amplitude and/or frequency modulated with an information input signal originating from an information input source. If the signals are amplitude modulated, a square root function of the information input signal is produced prior to modulation. The modulated signal, which may be amplified, is then broadcast via a projector unit, whereupon an individual or group of individuals located in the broadcast region detect the audible sound.
Click on Link for Full Patent: US6052336
Pulsative Manipulation of Nervous Systems – US6091994 – Inventor & Assignee, Hendricus G. Loos. Method and apparatus for manipulating the nervous system by imparting subliminal pulsative cooling to the subject’s skin at a frequency that is suitable for the excitation of a sensory resonance. At present, two major sensory resonances are known, with frequencies near 1/2 Hz and 2.4 Hz. The 1/2 Hz sensory resonance causes relaxation, sleepiness, ptosis of the eyelids, a tonic smile, a “knot” in the stomach, or sexual excitement, depending on the precise frequency used. The 2.4 Hz resonance causes the slowing of certain cortical activities, and is characterized by a large increase of the time needed to silently count backward from 100 to 60, with the eyes closed. The invention can be used by the general public for inducing relaxation, sleep, or sexual excitement, and clinically for the control and perhaps a treatment of tremors, seizures, and autonomic system disorders such as panic attacks. Embodiments shown are a pulsed fan to impart subliminal cooling pulses to the subject’s skin, and a silent device which induces periodically varying flow past the subject’s skin, the flow being induced by pulsative rising warm air plumes that are caused by a thin resistive wire which is periodically heated by electric current pulses.
Click on Link for Full Patent: US6091994
Method & Device for Implementing Radio Frequency Hearing Effect – US6470214 – Inventors, James P. O’Loughlin & Diana Loree. Assignee, US Air Force. A modulation process with a fully suppressed carrier and input preprocessor filtering to produce an encoded output; for amplitude modulation (AM) and audio speech preprocessor filtering, intelligible subjective sound is produced when the encoded signal is demodulated using the RF Hearing Effect. Suitable forms of carrier suppressed modulation include single sideband (SSB) and carrier suppressed amplitude modulation (CSAM), with both sidebands present.
Click on Link for Full Patent: US6470214
Method & Device for Producing a Desired Brain State – US6488617 – Inventor, Bruce F. Katz – Assignee, Universal Hedonics. A method and device for the production of a desired brain state in an individual contain means for monitoring and analyzing the brain state while a set of one or more magnets produce fields that alter this state. A computational system alters various parameters of the magnetic fields in order to close the gap between the actual and desired brain state. This feedback process operates continuously until the gap is minimized and/or removed.

Multifunctional Radio Frequency Directed Energy System – US7629918 – Inventors, Kenneth W. Brown, David J. Canich & Russell F. Berg – Assignee, Raytheon Co. An RFDE system includes an RFDE transmitter and at least one RFDE antenna. The RFDE transmitter and antenna direct high power electromagnetic energy towards a target sufficient to cause high energy damage or disruption of the target. The RFDE system further includes a targeting system for locating the target. The targeting system includes a radar transmitter and at least one radar antenna for transmitting and receiving electromagnetic energy to locate the target. The RFDE system also includes an antenna pointing system for aiming the at least one RFDE antenna at the target based on the location of the target as ascertained by the targeting system. Moreover, at least a portion of the radar transmitter or the at least one radar antenna is integrated within at least a portion of the RFDE transmitter or the at least one RFDE antenna.
Click on Link for Full Patent: US7629918
Nervous System Excitation Device – US3393279 – Inventor, Flanagan Gillis Patrick – Assignee, Biolectron Inc. (Listening Inc.) A METHOD OF TRANSMITTING AUDIO INFORMATION TO THE BRAIN OF SUBJECT THROUGH THE NERVOUS SYSTEM OF THE SUBJECT WHICH METHOD COMPRISES, IN COMBINATION, THE STEPS OF GENERATING A RADIO FREQUENCY SIGNAL HAVING A FREQUENCY IN EXCESS OF THE HIGHERST FREQUENCY OF THE AUDIO INFORMATTION TO BE TRANSMITTED, MODULATING SAID RADIO FREQUENCY SIGNAL WITH THE AUDIO INFORMATION TO BE TRANSMITTED, AND APPLYING SAID MODULATED RADIO FREQUENCY SIGNAL TO A PAIR OF INSULATED ELECTRODES AND PLACING BOTH OF SAID INSULATED ELECTRODE IN PHYSICAL CONTACT WITH THE SKIN OF SAID SUBJECT, THE STRETCH OF SAID RADIO FREQUENCY ELECTROMAGNETIC FIELD BEING HIGH ENOUGH AT THE SKIN SURFACE TO CAUSE THE SENSATION OF HEARING THE AUDIO INFORMATION MODULATED THEREON IN THE BRAIN OF SAID SUBJECT AND LOW ENOUGH SO THAT SAID SUBJECT EXPERIENCES NO PHYSICAL DISCOMFORT.
Click on Link for Full Patent: US3393279
Method & System for Simplifying Speech Wave Forms – US3647970 – Inventor & Assignee, Gillis P. Flanagan. A speech waveform is converted to a constant amplitude square wave in which the transitions between the amplitude extremes are spaced so as to carry the speech information. The system includes a pair of tuned amplifier circuits which act as high-pass filters having a 6 decibel per octave slope from 0 to 15,000 cycles followed by two stages, each comprised of an amplifier and clipper circuit, for converting the filtered waveform to a square wave. A radio transmitter and receiver having a plurality of separate channels within a conventional single side band transmitter bandwidth and a system for transmitting secure speech information are also disclosed.
Click on Link for Full Patent: US3647970
Intra-Oral Electronic Tracking Device – US6239705 – Inventor & Assignee, Jeffrey Glen. An improved stealthy, non-surgical, biocompatable electronic tracking device is provided in which a housing is placed intraorally. The housing contains microcircuitry. The microcircuitry comprises a receiver, a passive mode to active mode activator, a signal decoder for determining positional fix, a transmitter, an antenna, and a power supply. Optionally, an amplifier may be utilized to boost signal strength. The power supply energizes the receiver. Upon receiving a coded activating signal, the positional fix signal decoder is energized, determining a positional fix. The transmitter subsequently transmits through the antenna a position locating signal to be received by a remote locator. In another embodiment of the present invention, the microcircuitry comprises a receiver, a passive mode to active mode activator, a transmitter, an antenna and a power supply. Optionally, an amplifier may be utilized to boost signal strength. The power supply energizes the receiver. Upon receiving a coded activating signal, the transmitter is energized. The transmitter subsequently transmits through the antenna a homing signal to be received by a remote locator.
Click on Link for Full Patent: US6239705
Method & Apparatus for Analyzing Neurological Response to Emotion-Inducing Stimuli – US6292688 – Inventor, Richard E. Patton – Assignee, Advanced Neurotechnologies, Inc. A method of determining the extent of the emotional response of a test subject to stimului having a time-varying visual content, for example, an advertising presentation. The test subject is positioned to observe the presentation for a given duration, and a path of communication is established between the subject and a brain wave detectoanalyzer. The intensity component of each of at least two different brain wave frequencies is measured during the exposure, and each frequency is associated with a particular emotion. While the subject views the presentation, periodic variations in the intensity component of the brain waves of each of the particular frequencies selected is measured. The change rates in the intensity at regular periods during the duration are also measured. The intensity change rates are then used to construct a graph of plural coordinate points, and these coordinate points graphically establish the composite emotional reaction of the subject as the presentation continues.
Click on Link for Full Patent: US6292688
Portable & Hand-Held Device for Making Humanly Audible Sounds Responsive to the Detecting of Ultrasonic Sounds – US6426919 – Inventor & Assignee, William A. Gerosa. A portable and hand-held device for making humanly audible sounds responsive to the detecting of ultrasonic sounds. The device includes a hand-held housing and circuitry that is contained in the housing. The circuitry includes a microphone that receives the ultrasonic sound, a first low voltage audio power amplifier that strengthens the signal from the microphone, a second low voltage audio power amplifier that further strengthens the signal from the first low voltage audio power amplifier, a 7-stage ripple carry binary counter that lowers the frequency of the signal from the second low voltage audio power amplifier so as to be humanly audible, a third low voltage audio power amplifier that strengthens the signal from the 7-stage ripple carry binary counter, and a speaker that generates a humanly audible sound from the third low voltage audio power amplifier.
Click on Link for Full Patent: US6426919
Signal Injection Coupling into the Human Vocal Tract for Robust Audible & Inaudible Voice Recognition – US6487531 – Inventors & Assignees, Carol A. Tosaya & John W. Sliwa, Jr. A means and method are provided for enhancing or replacing the natural excitation of the human vocal tract by artificial excitation means, wherein the artificially created acoustics present additional spectral, temporal, or phase data useful for (1) enhancing the machine recognition robustness of audible speech or (2) enabling more robust machine-recognition of relatively inaudible mouthed or whispered speech. The artificial excitation (a) may be arranged to be audible or inaudible, (b) may be designed to be non-interfering with another user’s similar means, (c) may be used in one or both of a vocal content-enhancement mode or a complimentary vocal tract-probing mode, and/or (d) may be used for the recognition of audible or inaudible continuous speech or isolated spoken commands.
Click on Link for Full Patent: US6487531
Nervous System Manipulation by Electromagnetic Fields from Monitors – US6506148 – Inventor & Assignee, Hendricus G. Loos. Physiological effects have been observed in a human subject in response to stimulation of the skin with weak electromagnetic fields that are pulsed with certain frequencies near ½ Hz or 2.4 Hz, such as to excite a sensory resonance. Many computer monitors and TV tubes, when displaying pulsed images, emit pulsed electromagnetic fields of sufficient amplitudes to cause such excitation. It is therefore possible to manipulate the nervous system of a subject by pulsing images displayed on a nearby computer monitor or TV set. For the latter, the image pulsing may be imbedded in the program material, or it may be overlaid by modulating a video stream, either as an RF signal or as a video signal. The image displayed on a computer monitor may be pulsed effectively by a simple computer program. For certain monitors, pulsed electromagnetic fields capable of exciting sensory resonances in nearby subjects may be generated even as the displayed images are pulsed with subliminal intensity.
Click on Link for Full Patent: US6506148
Apparatus To Effect Brainwave Entrainment over Premises Power-Line Wiring – US8579793 – Inventor, James David Honeycutt & John Clois Honeycutt, Jr. – Assignee, James David Honeycutt. This invention discloses an apparatus and method to affect brainwave entrainment by Very Low Frequency eXclusive-OR (XOR) modulation of a Very High Frequency carrier over a premise’s power-line Alternating Current (AC) wiring. A microcontroller with stored program memory space is used to store and produce the waveforms that lead to brainwave entrainment by controlling an H-Bridge capable of generating bipolar square waves, which output is capacitive coupled to a premises AC power-line and a light sensing device is used by the microcontroller to determine whether to produce daytime or nighttime entrainment frequencies.
Click on Link for Full Patent: US8579793
Method & System for Brain Entrainment – US20140309484A1 – Inventor & Assignee, Daniel Wonchul Chong. The present invention is a method of modifying music files to induce a desired state of consciousness. First and second modulations are introduced into a music file such that, when the music file is played, both of the modulations occur simultaneously. Additional modulations can be introduced, as well as sound tones at window frequencies.
Click on Link for Full Patent: US20140309484A1
Method of Inducing Harmonious States of Being – US6135944 – Inventors, Gerard D. Bowman, Edward M. Karam & Steven C. Benson – Assignee, Gerard D. Bowman. A method of inducing harmonious states of being using vibrational stimuli, preferably sound, comprised of a multitude of frequencies expressing a specific pattern of relationship. Two base signals are modulated by a set of ratios to generate a plurality of harmonics. The harmonics are combined to form a “fractal” arrangement.
Click on Link for Full Patent: US6135944
Pulse Variability in Electric Field Manipulation of Nervous Systems – US6167304 – Inventor & Assignee, Hendricus G. Loos. Apparatus and method for manipulating the nervous system of a subject by applying to the skin a pulsing external electric field which, although too weak to cause classical nerve stimulation, modulates the normal spontaneous spiking patterns of certain kinds of afferent nerves. For certain pulse frequencies the electric field stimulation can excite in the nervous system resonances with observable physiological consequences. Pulse variability is introduced for the purpose of thwarting habituation of the nervous system to the repetitive stimulation, or to alleviate the need for precise tuning to a resonance frequency, or to control pathological oscillatory neural activities such as tremors or seizures. Pulse generators with stochastic and deterministic pulse variability are disclosed, and the output of an effective generator of the latter type is characterized.
Click on Link for Full Patent: US6167304
Method & System for Brain Entertainment – US8636640 – Inventor, Daniel Wonchul Chang – Assignee, Brain Symphony LLC. The present invention is a method of modifying music files to induce a desired state of consciousness. First and second modulations are introduced into a music file such that, when the music file is played, both of the modulations occur simultaneously. Additional modulations can be introduced, as well as sound tones at window frequencies.
Click on Link for Full Patent: US8636640
Method & Apparatus for Manipulating Nervous Systems – US5782874 – Inventor & Assignee, Hendricus C. Loos. Apparatus and method for manipulating the nervous system of a subject through afferent nerves, modulated by externally applied weak fluctuating electric fields, tuned to certain frequencies such as to excite a resonance in certain neural circuits. Depending on the frequency chosen, excitation of such resonances causes relaxation, sleepiness, sexual excitement, or the slowing of certain cortical processes. The weak electric field for causing the excitation is applied to skin areas away from the head of the subject, such as to avoid substantial polarization current densities in the brain. By exploiting the resonance phenomenon, these physiological effects can be brought about by very weak electric fields produced by compact battery-operated devices with very low current assumption. The fringe field of doublet electrodes that form a parallel-plate condenser can serve as the required external electric field to be administered to the subject’s skin. Several such doublets can be combined such as to induce an electric field with short range, suitable for localized field administration. A passive doublet placed such as to face the doublet on either side causes a boost of the distant induced electric field, and allows the design of very compact devices. The method and apparatus can be used by the general public as an aid to relaxation, sleep, or arousal, and clinically for the control and perhaps the treatment of tremors and seizures, and disorders of the autonomic nervous system, such as panic attacks.
This is every person involved in the main stream media that that is in deep shit with no way out.

  • Clowns Exposed ― Faces Of Seditious Conspirators In The U.S. Media.
  • I'll Kick This Off With The 65 “Journalists” WikiLeaks Revealed Accepted To Work With The DNC And The Hillary Clinton Campaign To Influence And Steal The 2016 U.S. Presidential Election.
https://threadreaderapp.com/embed/1213240094703935488.html
submitted by OwnPlant to conspiracy [link] [comments]

CRTPi4-RCA v3.4FX - Composite TV-Out for your Pi4!

CRTPi Project Presents:

CRTPi4-RCA v3.4FX

A CRTPi image for running 240p via 3.5mm Composite on the Raspberry Pi4
Other Releases:
Changelog: v3.4FX for RCA (PAL Only) 5/18/2020
Changelog: v3.4FX for RCA (NTSC&&PAL) 5/17/2020
Changelog: v3.0F for RCA 5/11/2020
Changelog: v2.0F for RCA 4/1/2020
Changelog: v1.1FX 12/20/2019
Changelog: v1.0F Hotfix 10/31/2019
Changelog: v1.0F 10/29/2019
Changelog: v0.4 10/22/2019
Changelog: v0.3 10/2/2019
How does this even work!?
The amazing u/b0xspread has found a way to enforce modeswitching by watching the logs and processes, and continuing to enforce our desired mode long after the system wants to revert back. We're both expanding this scripting further to hopefully solve the same issues on the RGB and VGA forks -- but progress is slow due to the complex and varied nature of available resolution modes on those builds. But for now, let's just call this "black magic."
What Does That Look Like?
Here are some examples of games being played in beautiful 240p on CRT sets using the RCA Image!.
What is Different?
  • Retropie 4.6 (build 72132587 commit 05/07/20 Buster 10)
  • Retroarch 1.8.5
  • Full Apt-Upgrade for newest firmware and app dependancies (Recommended to repeat this function on your own Pi4)
  • 4GB (3872256 KB Uncompressed Image) (Compressed via WinRAR to 1043540KB)
  • SSH, Samba Share, and USB Rom Service enabled by default
  • Heavily modified Sakitoshi CRT-TVout script for switching between 480i and 240p
  • Further modified Sakitoshi script by u/b0xspread to allow video resolution switching on Pi4 Architecture
  • Optional overclock values in /boot/config.txt for Pi4 (disabled by default) [RECOMMENDED!]
  • NTSC @ 60hz 720/640x480 480i Resolution for Emulationstation & Kodi
  • PAL @ 50hz 720/640x576 576i Resolution for Emulationstation & Kodi
  • NTSC @ 60hz 640x480 Progressive (240 lines) for Retroarch
  • PAL @ 50hz 640x576 Progressive (288 lines) for Retroarch
  • Per-system custom refresh rates for Retroarch
  • Single-frame Run Ahead enabled for many 8-bit & 16-bit consoles and handhelds for Retroarch
  • Optional 480i mode for PSX and Arcade games
  • Preloaded with free 240p test suites for multiple consoles
  • Preloaded with additional stable (opt) Retroarch emulators
  • Preloaded with DOSBox and ScummVM
  • Preloaded with various 4:3 splashscreens from the RPiF download
  • Preloaded with 4:3 Ruckage's runcommand launching screens for supported systems
  • Custom 4:3 Arcade DOJ "Winners DO Use Drugs" splash screen.
  • Preloaded with MUNT Roland MT-32 MIDI emulation for DOSBox/ScummVM
  • Retroarch FCEUmm (NES) Emulator preconfigured for 4:3 horiz/vert overscan crop enabled w/ composite-direct-fbx pallete
  • Retroarch Picodrive (SMS/32X) Emulator preconfigured for 4:3 with 1X Sega Mastersystem & 1X Sega 32X resolution
  • Retroarch Gambatte (GB/GBC) emulator preset to Super Game Boy (Special 1 Pallete) mode with 2x integer scale SGB Overlay
  • Retroarch mGBA (GBA) emulator preset to Game Boy Player mode with 2x integer scale GBP Overlay
  • Other Retroarch handheld emulators preset for optimized wide display with overlay
  • Emulationstation preloaded with Ruckage's RetroPie menu icons
  • Emulationstation preloaded with Ruckage's snes-mini theme configured for 4:3
  • Custom ScummVM system artwork for snes-mini theme
  • Emulationstation systems ordered chronologically instead of alphabetically
  • Emulationstation preconfigured with best settings for analog A/V including best settings for video preview screensavers
What is Run-Ahead?
The Run Ahead feature calculates the frames as fast as possible in the background to "rollback" the action as close as possible to the input command requested.
I've enabled run-ahead on most of the 8 & 16-bit consoles and handhelds. A single frame (and using the second instance) is saved here, which dramatically improves input lag without affecting performance on a Pi3B+. More frames would require more hardware power, and may be achievable via overclocking.
lr-snes9x2010 consistent 60.0-60.2 FPS @ 60.098801hz lr-fceumm consistent 60.0-60.2 FPS @ 60.098801hz lr-beetle-pce-fast consistent 60.1-60.2 @ 60.000000hz lr-genesis-gx-plus consistent 59.9-60.2 FPS @ 59.922741hz (both genesis and sega cd) lr-picodrive consistent 59.9-60.2 FPS @ 59.922741hz (master system, game gear, and 32X) lr-gambatte consistent 60.0-60.2 FPS @ 60.098801hz (SGB2 framerate) lr-mgba consistent 59.8-60.4 FPS @ 60.002220hz (Gamecube framerate) 
Runahead Tested ~60FPS Stable:
  • Game Gear
  • Game Boy
  • Game Boy Color
  • Game Boy Advance
  • Master System
  • Megadrive
  • NES
  • PC Engine
  • PCE-CD
  • Sega 32X
  • Sega CD
  • SNES
Runahead Tested < 50FPS Unstable:
  • FB Neo
  • FB Alpha
  • Mame
  • N64
  • PlayStation
  • PSP
Runahead Untested:
  • Atari 800
  • Atari 2600
  • Atari 5200
  • Atari 7800
  • Atari Lynx
  • Coleco
  • Intellivision
  • MSX
What Does This NOT Have?
This doesn't have any ROMs (other than freeware test suites), BIOS files, music, screenshots, metadata, or videos concerning copywritten games. Other than the configurations and overlays, it has nothing that can't be downloaded through the repository or freeware.
Where Can I Get It?
You can download a premade image from Drive:
NOTE: Please expand your file system via Raspi-Config after your first boot, and reboot!
CRTPi4-RCA NTSC v3.4F: For Raspberry Pi4 Composite-Out @ 60hz
MD5: 7df8453c2e8029b06def7864351ec768 
CRTPi4-RCA PAL-D v3.4F: For Raspberry Pi4 Composite-Out @ 50hz
MD5: ab2bd6ab228bd6f58a22de15044fb46a 
How do I install the Arcade Configuration Pack?
These are the resolution-correct preset arcade configs for MAME/FBA including vertical games. There is roughly 38K files in there, spread out across several systems (arcade, fba, mame-libretro, and neogeo). Having these pre-installed would not allow either image to fit on the SD card used, and may not be needed for everyone. It's a fairly simple process that won't take more than a few minutes of your time.
  • Drop to shell or connect via SSH, and navigate to root (cd /)
  • Download the CRTPi-RCA_ArcadePack.zip with the command:
    sudo wget https://github.com/crtpi/CRTPi-Project/raw/masteCRTPi-RCA_ArcadePack.zip
  • Unzip and overwrite files with the command:
    sudo unzip -o -q CRTPi-RCA_ArcadePack.zip
  • Remove the zip with the command
    sudo rm CRTPi-RCA_ArcadePack.zip
  • Restore read/write access to the files you have overwritten with the command:
    sudo chmod a+rw -R /opt/retropie/configs/
How can I take full advantage of the 480i/240p Switching?
To force 480i for a system or game, you can create a '480i.txt' file inside the configuration folder of the system with a list of the file names (case insensitive, extension optional but recommended) you want to force.
If you wish to force 480i for a whole system, you can write "all" inside the '480i.txt' file.
Alternatively you can create a "240p.txt" file to force 480i to all games except for the ones inside the list.
You can read more about the script functionality here.
Example:
/opt/retropie/configs/psx/480i.txt containing "Bloody Roar 2.PBP" to force 480i for the file "Bloody Roar 2.PBP" /opt/retropie/configs/psx/480i.txt containing "all" to force 480i for all the PlayStation games. /opt/retropie/configs/ports/kodi/480i.txt containing "all" to force 480i on Kodi. 
I have X Issue! Help?
Why isn't there a Pi4 PAL version?
Try as I might, I have been unable to get a PAL signal out of the SDTV port on a Pi4. My BVM displays PAL-S and PAL-D fine, but neither will get anything but static. I don't even get a rolling B&W image, just horrible static. If you figure out a way, let me know!
I only have like 500mb of free space on my XXgb SD card!
You need to expand your file system via Raspi-Config. Follow these steps.
I want to switch back to lr-mupen64plus!
  • When launching an n64 game, mash buttons on the controller until the runcommand window comes up.
  • Select on "1 Set default emulator for n64" and choose "lr-mupen64plus"
  • Then "Q Exit (without launching)"
  • Launch the game again -- it will launch in the chosen emulator at the proper resolution
What A/V cable should I use for 3.5mm Composite?
I recommend the Zune A/V cable or XBOX 360E cable, you can find them on eBay and Amazon.
Samba Share won't work after I set up Wi-Fi!
Samba share service starts on boot, pending that a network is available. Configure your Wi-Fi then reboot first, and if that doesn't fix it then go into Retropie Setup > Configuration/Tools > Samba > Install Samba. Once it's complete, reboot and it should be golden.
USB-Romservice and/or Retropie-Mount don't work!
Follow this guide, but follow these steps before plugging in your thumb drive:
  • Go to Retropie-Setup
  • Update retropie install script
  • Go to Manage Packages -> Optional Packages
  • Scroll all the way down to usbromservice
  • Uninstall usbromservice
  • Install it again from Binary
  • Once finished, choose Configuration, then Enable USB Romservice
  • Reboot, and wait for it to fully boot in to ES
  • Plug in USB stick (has to be FAT32) and WAIT A LONG TIME (if your stick has a light, wait for it to stop flashing)
submitted by ErantyInt to crtgaming [link] [comments]

CRTPi-RGB v3.0 - Buster Busts Loose!

CRTPi Project Presents:

CRTPi-RGB v3.0

A CRTPi image for running 240p via GPIO RGB DAC Hats
Other Releases:
Changelog: v3.0 for 888 & 666 05/12/2020 - Emergency Fixes
Changelog: v3.0 for 888 & 666 05/08/2020
Changelog: v2.0 for 888 & 666 03/25/2020
Changelog: v1.1X for 666 12/20/2019
Changelog: v1.1X for 888 & 666 12/19/2019
Changelog: v1.0 for 888 & 666 11/7/2019
Changelog: v1.0 for 666 10/24/2019
Changelog: v1.0 for 888 & 666 10/22/2019
Changelog: v0.3 for 888 & 666 10/2/2019
Changelog: v0.2 for 888 09/27/2019
Changelog: v0.1 for 888 09/20/2019
Required Hardware:
What is a RetroTINK? Or a VGA666?
RetroTINK is a GPIO hat for the Raspberry Pi3/3B+ that converts digital video signal back into 24-bit analog. It provides output over RCA, S-Video, Component, and VGA -- as well as supporting CSYNC, super-resolutions, and custom resolution timings.
VGA666 is a GPIO hat for the Raspberry Pi that converts digital video signal back into an 18-bit analog out via VGA. It also allows for super-resolutions and custom resolution timings.
Pi2SCART is a GPIO hat for the Raspberry Pi that converts digital video signal back into an 18-bit analog RGB out via SCART. It also allows for super-resolutions and custom resolution timings.
What Does That Even Mean?
It makes your Pi capable of outputting a true 240p analog signal for CRT televisions and monitors, and is capable of 5x (1600x240) and higher super resolutions.
What Does That Look Like?
I don't have the greatest pics saved for comparison, but here's some examples of the 888.
What is Different? (888 & 666)
  • Retropie 4.6 (build 7c5e31bb commit 05/07/20 Buster 10)
  • Retroarch 1.8.5
  • 4GB (3872256 KB) Uncompressed Image (Compressed via WinRAR to 982256 KB)
  • SSH, Samba Share, and USB Rom Service enabled by default
  • Custom /boot/config.txt settings for DPI output and custom HDMI timings
  • Optional overclock values in /boot/config.txt for Pi2 & Pi3B (disabled by default)
  • Modified Michael Vencio's Runcommand “On Start” and “On End” scripts to automatically change the resolution system-by-system and game-by-game
  • Modified Runcommand "On Start" script to allow creation of game-specific arcade configs for arcade/fba/mame-libretro/neogeo
  • NTSC @ 60hz 320x240 resolution for Emulationstation and DOSBox/ScummVM/Kodi
  • NTSC @ 60hz 2048x240, 1920x240, and 1600x240 resolution for Retroarch
  • Per-system custom refresh rates for Retroarch
  • Single-frame Run Ahead enabled for many 8-bit & 16-bit consoles and handhelds for Retroarch
  • Preloaded with free 240p test suites for multiple consoles with art by chipsnblip
  • Preloaded with additional stable (opt) Retroarch emulators
  • Preloaded with DOSBox and ScummVM
  • Preloaded with various 4:3 splashscreens from the RPiF download
  • Custom 4:3 Arcade DOJ "Winners DO Use Drugs" splash screen.
  • Preloaded with MUNT Roland MT-32 MIDI emulation for DOSBox/ScummVM
  • Preloaded with custom runcommand launching screens for supported systems
  • Preconfigured MOST Retroarch emulators for proper Integer Scale SuperRes
  • Retroarch FCEUmm (NES) Emulator preconfigured for 8:7 vert overscan crop enabled w/ composite-direct-fbx palette
  • Retroarch Gambatte (GB/GBC) emulator preset to Super Game Boy (SGB2 auto coloration) mode with Integer Scale Overlay
  • Retroarch mGBA (GBA) emulator preset to Game Boy Player mode with Integer Scale Overlay
  • Emulationstation preloaded with Ruckage's RetroPie menu icons
  • Emulationstation preloaded with Ruckage's snes-mini (default) and nes-mini themes configured for 4:3
  • Custom ScummVM system artwork for snes-mini theme
  • Emulationstation systems ordered chronologically instead of alphabetically
  • Emulationstation preconfigured with best settings for analog A/V including best settings for video preview screensavers
  • Custom Retropie menu scripts for switching between Retrotink and VGA666-based hardware ___
What is Run-Ahead?
The Run Ahead feature calculates the frames as fast as possible in the background to "rollback" the action as close as possible to the input command requested.
I've enabled run-ahead on most of the 8 & 16-bit consoles and handhelds. A single frame (and using the second instance) is saved here, which dramatically improves input lag without affecting performance on a Pi3B. More frames would require more hardware power, and may be achievable via overclocking.
lr-snes9x2010 consistent 60.0-60.2 FPS @ 60.098801hz lr-fceumm consistent 60.0-60.2 FPS @ 60.098801hz lr-beetle-pce-fast consistent 60.1-60.2 @ 60.000000hz lr-genesis-gx-plus consistent 59.9-60.2 FPS @ 59.922741hz (both genesis and sega cd) lr-picodrive consistent 59.9-60.2 FPS @ 59.922741hz (master system, game gear, and 32X) lr-gambatte consistent 60.0-60.2 FPS @ 60.098801hz (SGB2 framerate) lr-mgba consistent 59.8-60.4 FPS @ 60.002220hz (Gamecube framerate) 
To disable runahead for a game (or emulator):
Quick Menu > Latency > Run-Ahead to Reduce Latency > OFF 
What about your new Per-Game Configs and Snap-Shader?
The RGB and VGA forks are now utilizing Snap-Shader, plus a newly-enhanced runcommand-onstart script, with provision for user-specified per-game configuration!
Here's the new script:
https://github.com/crtpi/CRTPi-Project/blob/masteRGB-to_opt/retropie/configs/all/runcommand-onstart.sh 
Here's information about Snap-Shader:
https://github.com/ektgit/snap-shader-240p 
And here's a quick rundown on how it works:
Not only does the new script carry forward the per-core scripting for 2048x / 1920x / and 1600x resolutions -- but adds per-game scripting by adding a text file to the system config and naming the rom(s) within the file. This allows you to force 2048x on a system that defaults to 1920x. This is especially useful for PSX, FDS, PCE/PCE-CD, and MAME for the few games that are 256 or 512 wide. Below are some example config files:
/opt/retropie/conifgs/psx/256.txt
Brave Prove Castlevania - Symphony of the Night Crash Bandicoot Final Fantasy Origins Final Fantasy Tactics 
/opt/retropie/conifgs/megadrive/256.txt
Bubble And Squeak Bubsy in - Claws Encounters of the Furred Kind Bugs Bunny in Double Trouble Caesars Palace Captain America and the Avengers 
/opt/retropie/conifgs/fds/320.txt
Akumajou Dracula Donkey Kong Otocky Super Mario Brothers 2 
You get the jist. It doesn't need an extension, not case sensitive, but should match the ROM name (including punctuation) exactly. This forces them to launch in 2048x240p instead of the default 1920x240p. This gives the end user full control on a game-per-game basis over the horizontal integer. You'll still need to write a retroarch game config to override the defaults there, but this at least gets you the right field. For games with odd/shifting vertical resolutions (like Chrono Cross, Battle Arena Toshinden, Castlevania SotN, etc.), a single pass of snap-shader is applied (snap-basic, nearest neighbor filtering, and "don't care" scale).
What Does This NOT Have?
This doesn't have any ROMs (other than freeware test suites), BIOS files, music, screenshots, metadata, or videos concerning copy-written games. Other than the configurations and overlays, it has nothing that can't be downloaded through the repository or freeware.
Where Can I Get It?
You can download a premade image from Google Drive:
NOTE: Please expand your file system via Raspi-Config after your first boot, and reboot!
CRTPi-RGB v3.0: For Pi3B/3B+ with Retrotink, Pi2SCART, RGB-Pi, or VGA666
MD5: d9d28f5ae8fe5cc829348be4b5a103fc 
Install Instructions:
For Retrotink Ultimate:
  • Download image and unRAR it.
  • Flash to your SD card with Win32DiskImager or Etcher.
  • Boot as normal, run Raspi-Config, and choose Expand Filesystem from Advanced Options.
  • Reboot from Raspi-Config, and enjoy your Pi!
For Pi2SCART/RGB-Pi/VGA666:
  • Download image and unRAR it.
  • Flash to your SD card with Win32DiskImager or Etcher.
  • BEFORE BOOTING Edit 'config.txt' on your SD card's BOOT partition, uncomment the section relevant to your device, and comment all other devices.
    ## Pi2SCART & VGA666 only!!
    #dtoverlay=vga666
    #hdmi_timings=320 1 16 30 34 240 1 2 3 22 0 0 0 60 0 6400000 1 #Pi2SCART/VGA666 [email protected]
    __
    ## RGB-Pi only!!
    #dtoverlay=pwm-2chan,pin=18,func=2,pin2=19,func2=2
    #dtoverlay=rgb-pi
    #dpi_output_format=6
    #hdmi_timings=320 1 16 30 34 240 1 2 3 22 0 0 0 60 0 6400000 1 #RGB-Pi [email protected]
    __
    ## RetroTINK Ultimate only!!
    #dtoverlay=dpi24
    #dpi_output_format=519
    #hdmi_timings=320 1 23 30 34 240 1 4 3 15 1 0 0 60 0 6400000 1 #RetroTINK [email protected]
__
  • Boot as normal, run Raspi-Config, and choose Expand Filesystem from Advanced Options, then reboot.
  • In Emulationstation, run "Enable VGA666" from the Retropie menu.
  • Your system will automatically reboot. Enjoy your Pi!
To Revert VGA666 to Retrotink Settings
  • In Emulationstation, run "Enable Retrotink" from the Retropie menu.
  • Your system will automatically reboot with the new settings.
Default Retroarch Keyboard Hotkeys
*SPACE: Enable Hotkey* F1 Menu F2 FF Toggle F3 Reset F4 Cheat Toggle F5 Save State F6 Load State F7 Change State - F8 Change State + F9 Screenshot F10 Mute ENTER: Exit 
I have X Issue! Help?
I only have like 500mb of free space on my XXgb SD card!
You need to expand your file system via Raspi-Config. Follow these steps.
Samba Share won't work after I set up Wi-Fi!
Samba share service starts on boot, pending that a network is available. Configure your Wi-Fi then reboot first, and if that doesn't fix it then go into Retropie Setup > Configuration/Tools > Samba > Install Samba. Once it's complete, reboot and it should be golden.
USB-Romservice and/or Retropie-Mount don't work!
Follow this guide, but follow these steps before plugging in your thumb drive:
  • Go to Retropie-Setup
  • Update retropie install script
  • Go to Manage Packages -> Optional Packages
  • Scroll all the way down to usbromservice
  • Uninstall usbromservice
  • Install it again from Binary
  • Once finished, choose Configuration, then Enable USB Romservice
  • Reboot, and wait for it to fully boot in to ES
  • Plug in USB stick (has to be FAT32) and WAIT A LONG TIME (if your stick has a light, wait for it to stop flashing)
Timings for Boot and Runcommand
320 x 240p @ 60hz Timings: Emulationstation, DOSBox, ScummVM, etc.
320 1 15 30 42 240 1 4 3 15 1 0 0 60 0 6400000 1 Retrotink 320x240p Timing 320 1 16 30 34 240 1 2 3 22 0 0 0 60 0 6400000 1 #VGA666 320x240p Timing 
Integer Scale Super-Resolution 240p @ 60hz Timings: All Retroarch Emulators
2048 1 160 202 320 240 1 3 5 14 0 0 0 60 0 42954545 1 #256x240/224p 1920 1 137 247 295 240 1 3 7 12 0 0 0 60 0 40860000 1 #320x240/224p 1600 1 73 157 204 240 1 4 3 15 0 0 0 60 0 32000000 1 #320x240/224p Alternate 
submitted by ErantyInt to u/ErantyInt [link] [comments]

CRTPi-RGB v2.0 - A Whole New World!

CRTPi Project Presents:

DEPRECIATED BUILD, SEE VERSION 3.0!

CRTPi-RGB v2.0

A CRTPi image for running 240p via GPIO RGB DAC Hats
Other Releases:
Changelog: v2.0 for 888 & 666 03/25/2020
Changelog: v1.1X for 666 12/20/2019
Changelog: v1.1X for 888 & 666 12/19/2019
Changelog: v1.0 for 888 & 666 11/7/2019
Changelog: v1.0 for 666 10/24/2019
Changelog: v1.0 for 888 & 666 10/22/2019
Changelog: v0.3 for 888 & 666 10/2/2019
Changelog: v0.2 for 888 09/27/2019
Changelog: v0.1 for 888 09/20/2019
Required Hardware:
What is a RetroTINK? Or a VGA666?
RetroTINK is a GPIO hat for the Raspberry Pi3/3B+ that converts digital video signal back into 24-bit analog. It provides output over RCA, S-Video, Component, and VGA -- as well as supporting CSYNC, super-resolutions, and custom resolution timings.
VGA666 is a GPIO hat for the Raspberry Pi that converts digital video signal back into an 18-bit analog out via VGA. It also allows for super-resolutions and custom resolution timings.
Pi2SCART is a GPIO hat for the Raspberry Pi that converts digital video signal back into an 18-bit analog RGB out via SCART. It also allows for super-resolutions and custom resolution timings.
What Does That Even Mean?
It makes your Pi capable of outputting a true 240p analog signal for CRT televisions and monitors, and is capable of 5x (1600x240) and higher super resolutions.
What Does That Look Like?
I don't have the greatest pics saved for comparison, but here's some examples of the 888.
What is Different? (888 & 666)
  • Retropie 4.5.17 (build 32617750 commit 03/21/20)
  • Retroarch 1.8.4
  • 8GB (7892992 KB) Uncompressed Image (Compressed via WinRAR to 4658943 KB)
  • SSH, Samba Share, and USB Rom Service enabled by default
  • Custom /boot/config.txt settings for DPI output and custom HDMI timings
  • Optional overclock values in /boot/config.txt for Pi2 & Pi3B (disabled by default)
  • Modified Michael Vencio's Runcommand “On Start” and “On End” scripts to automatically change the resolution system-by-system
  • Modified Runcommand "On Start" script to allow creation of game-specific arcade configs for arcade/fba/mame-libretro/neogeo
  • NTSC @ 60hz 320x240 resolution for Emulationstation and DOSBox/ScummVM/Kodi
  • NTSC @ 60hz 2048x240, 1920x240, and 1600x240 resolution for Retroarch
  • Per-system custom refresh rates for Retroarch
  • Single-frame Run Ahead enabled for many 8-bit & 16-bit consoles and handhelds for Retroarch
  • Preloaded with free 240p test suites for multiple consoles with art by chipsnblip
  • Preloaded with additional stable (opt) Retroarch emulators
  • Preloaded with DOSBox and ScummVM
  • Preloaded with Kodi 18.2 w/ Convergence Theme
  • Preloaded with various 4:3 splashscreens from the RPiF download
  • Custom 4:3 Arcade DOJ "Winners DO Use Drugs" splash screen.
  • Preloaded with MUNT Roland MT-32 MIDI emulation for DOSBox/ScummVM
  • Preloaded with Ruckage's runcommand launching screens for supported systems
  • Preconfigured MOST Retroarch emulators for proper Integer Scale SuperRes
  • Retroarch FCEUmm (NES) Emulator preconfigured for 8:7 vert overscan crop enabled w/ composite-direct-fbx palette
  • Retroarch Gambatte (GB/GBC) emulator preset to Super Game Boy (SGB2 auto coloration) mode with Integer Scale Overlay
  • Retroarch mGBA (GBA) emulator preset to Game Boy Player mode with Integer Scale Overlay
  • Emulationstation preloaded with Ruckage's RetroPie menu icons
  • Emulationstation preloaded with Ruckage's snes-mini (default) and nes-mini themes configured for 4:3
  • Emulationstation preloaded with PietDAmore's 240p Honey and Bubblegum themes
  • Emulationstation preloaded with KALEL1981's Super-Retroboy theme
  • Custom ScummVM system artwork for snes-mini theme
  • Emulationstation systems ordered chronologically instead of alphabetically
  • Emulationstation preconfigured with best settings for analog A/V including best settings for video preview screensavers
  • Custom Retropie menu scripts for switching between Retrotink and VGA666-based hardware ___
What is Run-Ahead?
The Run Ahead feature calculates the frames as fast as possible in the background to "rollback" the action as close as possible to the input command requested.
I've enabled run-ahead on most of the 8 & 16-bit consoles and handhelds. A single frame (and using the second instance) is saved here, which dramatically improves input lag without affecting performance on a Pi3B. More frames would require more hardware power, and may be achievable via overclocking.
lr-snes9x2010 consistent 60.0-60.2 FPS @ 60.098801hz lr-fceumm consistent 60.0-60.2 FPS @ 60.098801hz lr-beetle-pce-fast consistent 60.1-60.2 @ 60.000000hz lr-genesis-gx-plus consistent 59.9-60.2 FPS @ 59.922741hz (both genesis and sega cd) lr-picodrive consistent 59.9-60.2 FPS @ 59.922741hz (master system, game gear, and 32X) lr-gambatte consistent 60.0-60.2 FPS @ 60.098801hz (SGB2 framerate) lr-mgba consistent 59.8-60.4 FPS @ 60.002220hz (Gamecube framerate) 
To disable runahead for a game (or emulator):
Quick Menu > Latency > Run-Ahead to Reduce Latency > OFF 
What Does This NOT Have?
This doesn't have any ROMs (other than freeware test suites), BIOS files, music, screenshots, metadata, or videos concerning copy-written games. Other than the configurations and overlays, it has nothing that can't be downloaded through the repository or freeware.
Where Can I Get It?
You can download a premade image from Google Drive:
NOTE: Please expand your file system via Raspi-Config after your first boot, and reboot!

DEPRECIATED BUILD, PLEASE SEE VERSION 3.0!

CRTPi-RGB v2.0: For Pi3B/3B+ with Retrotink, Pi2SCART, RGB-Pi, or VGA666
MD5: f860516358f5c2941de3bc6170234b88 
Install Instructions:
For Retrotink Ultimate:
  • Download image and unRAR it.
  • Flash to your SD card with Win32DiskImager or Etcher.
  • Boot as normal, run Raspi-Config, and choose Expand Filesystem from Advanced Options.
  • Reboot from Raspi-Config, and enjoy your Pi!
For Pi2SCART/RGB-Pi/VGA666:
  • Download image and unRAR it.
  • Flash to your SD card with Win32DiskImager or Etcher.
  • BEFORE BOOTING Edit 'config.txt' on your SD card's BOOT partition, uncomment the section relevant to your device, and comment all other devices.
    ## Pi2SCART & VGA666 only!!
    #dtoverlay=vga666
    #hdmi_timings=320 1 16 30 34 240 1 2 3 22 0 0 0 60 0 6400000 1 #Pi2SCART/VGA666 [email protected]
    __
    ## RGB-Pi only!!
    #dtoverlay=pwm-2chan,pin=18,func=2,pin2=19,func2=2
    #dtoverlay=rgb-pi
    #dpi_output_format=6
    #hdmi_timings=320 1 16 30 34 240 1 2 3 22 0 0 0 60 0 6400000 1 #RGB-Pi [email protected]
    __
    ## RetroTINK Ultimate only!!
    #dtoverlay=dpi24
    #dpi_output_format=519
    #hdmi_timings=320 1 23 30 34 240 1 4 3 15 1 0 0 60 0 6400000 1 #RetroTINK [email protected]
__
  • Boot as normal, run Raspi-Config, and choose Expand Filesystem from Advanced Options, then reboot.
  • In Emulationstation, run "Enable VGA666" from the Retropie menu.
  • Your system will automatically reboot. Enjoy your Pi!
To Revert VGA666 to Retrotink Settings
  • In Emulationstation, run "Enable Retrotink" from the Retropie menu.
  • Your system will automatically reboot with the new settings.
Default Retroarch Keyboard Hotkeys
*SPACE: Enable Hotkey* F1 Menu F2 FF Toggle F3 Reset F4 Cheat Toggle F5 Save State F6 Load State F7 Change State - F8 Change State + F9 Screenshot F10 Mute ENTER: Exit 
I have X Issue! Help?
I only have like 500mb of free space on my XXgb SD card!
You need to expand your file system via Raspi-Config. Follow these steps.
Samba Share won't work after I set up Wi-Fi!
Samba share service starts on boot, pending that a network is available. Configure your Wi-Fi then reboot first, and if that doesn't fix it then go into Retropie Setup > Configuration/Tools > Samba > Install Samba. Once it's complete, reboot and it should be golden.
USB-Romservice and/or Retropie-Mount don't work!
Follow this guide, but follow these steps before plugging in your thumb drive:
  • Go to Retropie-Setup
  • Update retropie install script
  • Go to Manage Packages -> Optional Packages
  • Scroll all the way down to usbromservice
  • Uninstall usbromservice
  • Install it again from Binary
  • Once finished, choose Configuration, then Enable USB Romservice
  • Reboot, and wait for it to fully boot in to ES
  • Plug in USB stick (has to be FAT32) and WAIT A LONG TIME (if your stick has a light, wait for it to stop flashing)
Timings for Boot and Runcommand
320 x 240p @ 60hz Timings: Emulationstation, DOSBox, ScummVM, etc.
320 1 23 30 34 240 1 4 3 15 1 0 0 60 0 6400000 1 Retrotink 320x240p Timing 320 1 16 30 34 240 1 2 3 22 0 0 0 60 0 6400000 1 #VGA666 320x240p Timing 
Integer Scale Super-Resolution 240p @ 60hz Timings: All Retroarch Emulators
2048 1 180 202 300 240 1 3 5 14 0 0 0 60 0 42954545 1 #256x240/224p 1920 1 152 247 280 240 1 3 7 12 0 0 0 60 0 40860000 1 #320x240/224p 1600 1 85 157 192 240 1 4 3 15 0 0 0 60 0 32000000 1 #320x240/224p Alternate 
submitted by ErantyInt to u/ErantyInt [link] [comments]

CRTPi-RGB v2.0: A Whole New World!

CRTPi Project Presents:

CRTPi-RGB v2.0

A CRTPi image for 240p via RGB DAC Hats
Other Releases:
Changelog: v2.0 for 888 & 666 03/25/2020
Changelog: v1.1X for 666 12/20/2019
Changelog: v1.1X for 888 & 666 12/19/2019
Changelog: v1.0 for 888 & 666 11/7/2019
Changelog: v1.0 for 666 10/24/2019
Changelog: v1.0 for 888 & 666 10/22/2019
Changelog: v0.3 for 888 & 666 10/2/2019
Changelog: v0.2 for 888 09/27/2019
Changelog: v0.1 for 888 09/20/2019
Required Hardware:
What is a RetroTINK? Or a VGA666?
RetroTINK is a GPIO hat for the Raspberry Pi3/3B+ that converts digital video signal back into 24-bit analog. It provides output over RCA, S-Video, Component, and VGA -- as well as supporting CSYNC, super-resolutions, and custom resolution timings.
VGA666 is a GPIO hat for the Raspberry Pi that converts digital video signal back into an 18-bit analog out via VGA. It also allows for super-resolutions and custom resolution timings.
Pi2SCART is a GPIO hat for the Raspberry Pi that converts digital video signal back into an 18-bit analog RGB out via SCART. It also allows for super-resolutions and custom resolution timings.
What Does That Even Mean?
It makes your Pi capable of outputting a true 240p analog signal for CRT televisions and monitors, and is capable of 5x (1600x240) and higher super resolutions.
What Does That Look Like?
I don't have the greatest pics saved for comparison, but here's some examples of the 888.
What is Different? (888 & 666)
  • Retropie 4.5.17 (build 32617750 commit 03/21/20)
  • Retroarch 1.8.4
  • 8GB (7892992 KB) Uncompressed Image (Compressed via WinRAR to 4658943 KB)
  • SSH, Samba Share, and USB Rom Service enabled by default
  • Custom /boot/config.txt settings for DPI output and custom HDMI timings
  • Optional overclock values in /boot/config.txt for Pi2 & Pi3B (disabled by default)
  • Modified Michael Vencio's Runcommand “On Start” and “On End” scripts to automatically change the resolution system-by-system
  • Modified Runcommand "On Start" script to allow creation of game-specific arcade configs for arcade/fba/mame-libretro/neogeo
  • NTSC @ 60hz 320x240 resolution for Emulationstation and DOSBox/ScummVM/Kodi
  • NTSC @ 60hz 2048x240, 1920x240, and 1600x240 resolution for Retroarch
  • Per-system custom refresh rates for Retroarch
  • Single-frame Run Ahead enabled for many 8-bit & 16-bit consoles and handhelds for Retroarch
  • Preloaded with free 240p test suites for multiple consoles with art by chipsnblip
  • Preloaded with additional stable (opt) Retroarch emulators
  • Preloaded with DOSBox and ScummVM
  • Preloaded with Kodi 18.2 w/ Convergence Theme
  • Preloaded with various 4:3 splashscreens from the RPiF download
  • Custom 4:3 Arcade DOJ "Winners DO Use Drugs" splash screen.
  • Preloaded with MUNT Roland MT-32 MIDI emulation for DOSBox/ScummVM
  • Preloaded with Ruckage's runcommand launching screens for supported systems
  • Preconfigured MOST Retroarch emulators for proper Integer Scale SuperRes
  • Retroarch FCEUmm (NES) Emulator preconfigured for 8:7 vert overscan crop enabled w/ composite-direct-fbx palette
  • Retroarch Gambatte (GB/GBC) emulator preset to Super Game Boy (SGB2 auto coloration) mode with Integer Scale Overlay
  • Retroarch mGBA (GBA) emulator preset to Game Boy Player mode with Integer Scale Overlay
  • Emulationstation preloaded with Ruckage's RetroPie menu icons
  • Emulationstation preloaded with Ruckage's snes-mini (default) and nes-mini themes configured for 4:3
  • Emulationstation preloaded with PietDAmore's 240p Honey and Bubblegum themes
  • Emulationstation preloaded with KALEL1981's Super-Retroboy theme
  • Custom ScummVM system artwork for snes-mini theme
  • Emulationstation systems ordered chronologically instead of alphabetically
  • Emulationstation preconfigured with best settings for analog A/V including best settings for video preview screensavers
  • Custom Retropie menu scripts for switching between Retrotink and VGA666-based hardware ___
What is Run-Ahead?
The Run Ahead feature calculates the frames as fast as possible in the background to "rollback" the action as close as possible to the input command requested.
I've enabled run-ahead on most of the 8 & 16-bit consoles and handhelds. A single frame (and using the second instance) is saved here, which dramatically improves input lag without affecting performance on a Pi3B. More frames would require more hardware power, and may be achievable via overclocking.
lr-snes9x2010 consistent 60.0-60.2 FPS @ 60.098801hz lr-fceumm consistent 60.0-60.2 FPS @ 60.098801hz lr-beetle-pce-fast consistent 60.1-60.2 @ 60.000000hz lr-genesis-gx-plus consistent 59.9-60.2 FPS @ 59.922741hz (both genesis and sega cd) lr-picodrive consistent 59.9-60.2 FPS @ 59.922741hz (master system, game gear, and 32X) lr-gambatte consistent 60.0-60.2 FPS @ 60.098801hz (SGB2 framerate) lr-mgba consistent 59.8-60.4 FPS @ 60.002220hz (Gamecube framerate) 
To disable runahead for a game (or emulator):
Quick Menu > Latency > Run-Ahead to Reduce Latency > OFF 
What Does This NOT Have?
This doesn't have any ROMs (other than freeware test suites), BIOS files, music, screenshots, metadata, or videos concerning copy-written games. Other than the configurations and overlays, it has nothing that can't be downloaded through the repository or freeware.
Where Can I Get It?
You can download a premade image from Google Drive:
NOTE: Please expand your file system via Raspi-Config after your first boot, and reboot!
CRTPi-RGB v2.0: For Pi3B/3B+ with Retrotink, Pi2SCART, RGB-Pi, or VGA666
MD5: f860516358f5c2941de3bc6170234b88 
Install Instructions:
For Retrotink Ultimate:
  • Download image and unRAR it.
  • Flash to your SD card with Win32DiskImager or Etcher.
  • Boot as normal, run Raspi-Config, and choose Expand Filesystem from Advanced Options.
  • Reboot from Raspi-Config, and enjoy your Pi!
For Pi2SCART/RGB-Pi/VGA666:
  • Download image and unRAR it.
  • Flash to your SD card with Win32DiskImager or Etcher.
  • BEFORE BOOTING Edit 'config.txt' on your SD card's BOOT partition, uncomment the section relevant to your device, and comment all other devices.
    ## Pi2SCART & VGA666 only!!
    #dtoverlay=vga666
    #hdmi_timings=320 1 16 30 34 240 1 2 3 22 0 0 0 60 0 6400000 1 #Pi2SCART/VGA666 [email protected]
    __
    ## RGB-Pi only!!
    #dtoverlay=pwm-2chan,pin=18,func=2,pin2=19,func2=2
    #dtoverlay=rgb-pi
    #dpi_output_format=6
    #hdmi_timings=320 1 16 30 34 240 1 2 3 22 0 0 0 60 0 6400000 1 #RGB-Pi [email protected]
    __
    ## RetroTINK Ultimate only!!
    #dtoverlay=dpi24
    #dpi_output_format=519
    #hdmi_timings=320 1 23 30 34 240 1 4 3 15 1 0 0 60 0 6400000 1 #RetroTINK [email protected]
__
  • Boot as normal, run Raspi-Config, and choose Expand Filesystem from Advanced Options, then reboot.
  • In Emulationstation, run "Enable VGA666" from the Retropie menu.
  • Your system will automatically reboot. Enjoy your Pi!
To Revert VGA666 to Retrotink Settings
  • In Emulationstation, run "Enable Retrotink" from the Retropie menu.
  • Your system will automatically reboot with the new settings.
Default Retroarch Keyboard Hotkeys
*SPACE: Enable Hotkey* F1 Menu F2 FF Toggle F3 Reset F4 Cheat Toggle F5 Save State F6 Load State F7 Change State - F8 Change State + F9 Screenshot F10 Mute ENTER: Exit 
I have X Issue! Help?
I only have like 500mb of free space on my XXgb SD card!
You need to expand your file system via Raspi-Config. Follow these steps.
Samba Share won't work after I set up Wi-Fi!
Samba share service starts on boot, pending that a network is available. Configure your Wi-Fi then reboot first, and if that doesn't fix it then go into Retropie Setup > Configuration/Tools > Samba > Install Samba. Once it's complete, reboot and it should be golden.
USB-Romservice and/or Retropie-Mount don't work!
Follow this guide, but follow these steps before plugging in your thumb drive:
  • Go to Retropie-Setup
  • Update retropie install script
  • Go to Manage Packages -> Optional Packages
  • Scroll all the way down to usbromservice
  • Uninstall usbromservice
  • Install it again from Binary
  • Once finished, choose Configuration, then Enable USB Romservice
  • Reboot, and wait for it to fully boot in to ES
  • Plug in USB stick (has to be FAT32) and WAIT A LONG TIME (if your stick has a light, wait for it to stop flashing)
Timings for Boot and Runcommand
320 x 240p @ 60hz Timings: Emulationstation, DOSBox, ScummVM, etc.
320 1 23 30 34 240 1 4 3 15 1 0 0 60 0 6400000 1 Retrotink 320x240p Timing 320 1 16 30 34 240 1 2 3 22 0 0 0 60 0 6400000 1 #VGA666 320x240p Timing 
Integer Scale Super-Resolution 240p @ 60hz Timings: All Retroarch Emulators
2048 1 180 202 300 240 1 3 5 14 0 0 0 60 0 42954545 1 #256x240/224p 1920 1 152 247 280 240 1 3 7 12 0 0 0 60 0 40860000 1 #320x240/224p 1600 1 85 157 192 240 1 4 3 15 0 0 0 60 0 32000000 1 #320x240/224p Alternate 
submitted by ErantyInt to crtgaming [link] [comments]

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